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For all systems. To play, you'll need a Z-Machine Interpreter - visit Brass Lantern for download links.
Some high-level hints to help you avoid the walkthrough

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by Samantha Casanova Preuninger profile


(based on 11 ratings)
1 member review

Game Details

Language: English (en)
Current Version: 1
License: Freeware
Development System: Inform 6
Forgiveness Rating: Polite
Baf's Guide ID: 2958
IFID: ZCODE-1-060929-76B6
TUID: h49uai7edl5oc5c2


18th Place - 12th Annual Interactive Fiction Competition (2006)

Editorial Reviews

Baf's Guide

Basically a bunch of logical puzzles (where "logical" means "related to formal logic") held together by a (hair-thin) plot thread. The problems one has to solve vary in difficulty from "tough" to "Aw! Impossible!", and made personally me think the enclosed walkthrough was a blessing. Can only be recommended to real fans of that kind of puzzle.

--Valentine Kopteltsev

In the end, a game like Labyrinth stands or falls on its puzzles. Labyrinth's "maze" is creative and with a bit more clarity would make an excellent setting for a collection of unique and interesting puzzles. Unfortunately, most of Labyrinth's puzzles don't fit that description. There are a couple of exceptions, but they aren't enough to make the game worthwhile.
-- DJ Hastings

There are those who would say that the game is too puzzle-heavy, it lacks story (it doesn't actually, but the story _is_ more of a cliched veneer than anything else), the descriptions are too mechanical. They miss the point. Labyrinth stands out like a lightning-rod for gaming, it deliberately and directly opposes the modern style of story led interactive fiction. What it lacks in quality and finesse it more than makes up for in reviving freshness. In addition I suspect that the game has a little bit more heart in it than most of its detractors realise. In how many games can you voluntarily FART ? No, I don't really want an answer to that question.
-- David Jones
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An Escher-esque maze of smells and riddles and puzzles, November 17, 2017
by MathBrush
Related reviews: about 2 hours
This is a mid-length IFComp game from 2006. It's a surreal afterlife/coma type game where you've been in a car crash and must travel through your mind to escape back to reality, hopefully with your wife.

It has a maze of rooms, inaccessible at first due to the fact that doors and archways are placed on ceilings and high walls, willy-nilly. You eventually learn to control the maze.

Much of the game revolves around smells. There is a Nim game and also a difficult cryptographic puzzle. I found it under-clued and somewhat unfair.

If you enjoyed Labyrinth...

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This is version 4 of this page, edited by Edward Lacey on 19 May 2013 at 10:16am. - View Update History - Edit This Page - Add a News Item