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Story File, Release 3
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Jugar en línea
Jugar con Parchment
For all systems. To play, you'll need a Z-Machine Interpreter - visit Brass Lantern for download links.
Story File, Release 2
For all systems. To play, you'll need a Z-Machine Interpreter - visit Brass Lantern for download links.
Ectocomp 2014
Contains lime.z5
For all systems. To play, you'll need a Z-Machine Interpreter - visit Brass Lantern for download links. (Compressed with ZIP. Free Unzip tools are available for most systems at www.info-zip.org.)
Descargar versión Español
Traducido por Ruber Eaglenest (Clérigo Urbatain)
For all systems. To play, you'll need a Z-Machine Interpreter - visit Brass Lantern for download links.

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Lime Ergot

by Caleb Wilson (as Rust Blight) profile

2014

(based on 30 ratings)
4 member reviews

About the Story

Now everyone is gone. (Well, almost everyone.)

Entry in ECTOCOMP 2014.

Game Details

Language: en; es
First Publication Date: October 31, 2014
Current Version: 3
License: Freeware
Development System: Inform 7
IFID: D411018C-89C6-4AB8-9F9B-21E38BD34002
TUID: b8mb4fcwmf1hrxl

Awards

6th Place - EctoComp 2014

Editorial Reviews

Segue
Lime Ergot is a telescoping perception puzzle. This is where its importance to the parser medium lies: it uses the traditional construction of objects and subobjects to recast movement and perception. For decades, the parser was very concerned with “mimetic” representations of realistic space, with achieving a form of immersion that is present, also, in graphical video games; particularly with achieving the sort of materiality and space that is also found in those games.

Works like this upend this ideal. They present a space that has to be traversed on different terms. You play Lime Ergot by falling into its descriptive text, one layer at a time. Most uses of this device only go a couple layers deep and rely on increasingly-minute detail; Lime Ergot discards our spatial expectations entirely, and not only builds in an implausible number of layers of perception, many of the moves are lateral or even not spatial at all. It’s probably one of the best representations, in fiction, of a hallucinatory or dissociating state.
See the full review

spooky action at a distance
In short: this is one of the most coherent games I have played in terms of using the precise medium of interactivity to produce and highlight an emotional state in the player. It is an absolute gem of a game.
See the full review

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Member Reviews

5 star:
(3)
4 star:
(13)
3 star:
(12)
2 star:
(2)
1 star:
(0)
Average Rating:
Number of Reviews: 4
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Most Helpful Member Reviews


6 of 6 people found the following review helpful:
An indolent fever dream, January 20, 2015
by CMG (NYC)
In this game you never move. You see and remember and hallucinate.

You are standing on a sunbaked wharf and your commanding officer, a wizened general in a wheelchair, orders you to prepare her a cocktail: a green skull. It requires limes. You have no limes. This is the game's premise, and acquiring the limes is its only puzzle.

Because you cannot leave the general's side, all that you may do is "examine" your surroundings, and as your examinations deepen, you peel back diaphanous layer after diaphanous layer until the atmosphere is swimming with lost memories. The scenario is hazy and beautiful, but also wrong, diseased.

Castle of the Red Prince uses this same mechanic, but whereas that game allows the player to move lightning-fast across the landscape by simply "examining" different objects or locations, Lime Ergot internalizes the action by rooting you to a single spot. The sensations that you uncover gather around you like a fog, and experiencing this mood is the game's purpose.

I discovered two endings. Both are easy to find, and both are worth reading. More might be possible.

The game is short, the writing crisp, with subtle eccentricity throughout. On the surface it is as light and refreshing as a breeze, but there is a creeping plague wind underneath. Try it if that sounds promising; move on if you prefer more varied gameplay or puzzle-solving.

3 of 3 people found the following review helpful:
Great hallucinatory speed IF. Examine things that you then examine, etc., February 3, 2016
I've heard many people talk about Lime Ergot, but I had no idea what it was about. It was an EctoComp 2014 game, so it had to be written in 3 hours, although it has since been updated.

The main thrust of the game is that you are standing with a general near a city, trying to make a Green Skull drink. Everything is vague and surreal. You 'move' by examining things, then examining more and examining more.

I had trouble getting started, but once I got started, it got easier and easier.

Strongly recommended for its fun-to-time ratio.

3 of 3 people found the following review helpful:
Ingenious mechanic, unsettling atmosphere, May 8, 2015
by verityvirtue (London)
You and the general are the last ones left on the island of St Stellio, and she wants adrink. You’re the lower-ranking officer, so it’s up to you to get the drink done.

The game consists of find-the-object puzzles through descriptions which act like nested dolls (‘telescopic’ descriptions?). Examining one object reveals another, which reveals another, which reveals another… While the puzzle itself wasn't much, the joy of playing Lime Ergot was in the devices and scenery. The mechanic was ingenious, keeping the game’s scope small without feeling contrived. The writing is lush and evocative, and suited the mildly hallucinatory state of the PC. Lime Ergot is a well-thought-out, tidy piece for one written in three hours.

Similar to Castle of the Red Prince.

Approx playing time: 30 mins

See All 4 Member Reviews

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Polls

The following polls include votes for Lime Ergot:

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I was wondering which games are worth playing, as I haven't found any games that take a while to complete that are worth playing

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If someone were going to play one IF you've written, which one would you recommend? This can be based on any criteria you choose: personal favorite, highest rated, most representative, most accessible, whatever. (You can always change...

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As a historical exercise, I've begun compiling a list of IF games that have either done something ground breaking with the medium or otherwise influenced it; and I've turned it into a poll so everyone can have input on the expansion....

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This is version 14 of this page, edited by IFforL2 on 27 May 2017 at 4:29am. - View Update History - Edit This Page - Add a News Item