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About the StoryThe year is 1954. One year after mutually assured destruction. And I am trying to find you, through memory and alchemy. Not many people know how the nuclear devastation really happened. But we do.
We were part of Solarium.
Winner, Best Story - 2013 XYZZY Awards
A couple of notes: because this used an earlier version of Twine that doesn't embed images, building the story within Twine won't give the full game. This also has some dead ends and some earlier drafts of the ending in their own text boxes separate from the main story. Stuff that didn't make the final cut, notes, etc. Hope this is useful or interesting.
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Number of Reviews: 2
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There was only one moment where I worried that the game may have a dead end, early on, when I had gone through what I thought were all my options in remembering the story through alchemical reagents. I quickly realized that I simply was missing one of the options, and hadn't realized it was clickable.
Well-written, engrossing, and with an interesting ambience, this game is a mystical take on the idea of a nuclear apocalypse. The action mostly takes place in one room, as your character relieves past experiences that contribute to your understanding of what led to the apocalypse, and the limited role you played. The denouement is satisfying, and leaves you with a real choice, shaped by your perception of the text you'd just read, instead of by your collection of macguffins and plot points.
Great supernatural, thoughtful fiction. Twine with haunting graphics., February 3, 2016
The narrative has a branching structure, with each branch requiring a key in the form of an alchemical substance. By obtaining more substances, you unlock more areas.
The game includes several striking images, including scans of real government documents.
I strongly recommend this game.
If you enjoyed Solarium...
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This is version 4 of this page, edited by A. Johanna DeNiro on 20 May 2015 at 11:27am. - View Update History - Edit This Page - Add a News Item