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Story File
The Final Cut version. Different beginning and ending sequences, help menu and added content and puzzles. RECOMMENDED.
For all systems. To play, you'll need a glulx interpreter - visit Brass Lantern for download links.
Map
Full map for the Final Cut Version. Good at 90% for original release, also.
To view this file, you need an Acrobat Reader for your system.
Story file
Release 2, Final IFComp2011 release.
For all systems. To play, you'll need a Z-Machine Interpreter with Blorb support - visit Brass Lantern for download links.
Walkthrough
Valid 90% for the Final Cut version. Different ending and beginning.
Story file
Release 1, Original IFComp2011 entry.
For all systems. To play, you'll need a Z-Machine Interpreter with Blorb support - visit Brass Lantern for download links.

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Andromeda Awakening - The Final Cut

by Marco Innocenti profile

Episode 1 of the Andromeda Series
Science Fiction
2011

(based on 19 ratings)
2 member reviews

About the Story

The most important discovery in history. And then, the whole world goes crumbling down. Armed with but a computer and an expired railway ticket, how can one expect to save the day when the doomsday clock has begun ticking...?

Game Details

Language: English (en)
First Publication Date: October 1, 2011
Current Version: 3
License: Creative Commons
Development System: Inform 7
IFID: 32FC6F62-5EF9-4BA5-B055-7CB5497785A7
TUID: ajzw6jutat2aeqa

Sequels:

Awards

17th Place - 17th Annual Interactive Fiction Competition (2011)


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Member Reviews

5 star:
(1)
4 star:
(7)
3 star:
(7)
2 star:
(3)
1 star:
(1)
Average Rating:
Number of Reviews: 2
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13 of 13 people found the following review helpful:
The Final Cut is a cut above., June 23, 2012
by Wade Clarke (Sydney, Australia)
Related reviews: Inform 7, IFComp 2011
The original IFComp 2011 incarnation of the ambitious sci-fi adventure Andromeda Awakening attracted a lot of what felt like controversy at the time. It was self-proclaimedly verbose, probably too big for the competition context, definitely not accessible enough in general, too difficult due to that inaccessibility and thus polarising overall. These difficulties were distracting spikes on the outer surface of a game with an extremely developed and immersive mythology, a weird and novel atmosphere to match and a powerful ultimate effect. Andromeda's remarkable qualities didn't go unnoticed, but having to handle a valuable thing is still offputting if that thing is spiky, and a lot of players were put off.

Author Marco Innocenti absorbed the considerable volume of feedback the game generated, generated feedback on the feedback in his expansive way, then revised Andromeda and released the new incarnation as Andromeda Awakening - The Final Cut, neatly using movie director parlance to emphasise the degree of change between the versions of the game most people played during IFComp and this new one.

Your role in the adventure is that of a scientist who has put together a doom-predicting report on the state of the planet Monarch. As you rush by train to deliver it to folks who might be able to do something about the impending disaster, the disaster strikes, leaving you in a crumbling underground of magma and strange technology. Mysteries and revelations lie ahead. The imagery and construction of the underground world is fascinating, and feels very real. Many objects and entities you encounter can be researched on your E-Pad, Andromeda's answer to the Hitchhiker's Guide, and this mechanism allows the game to significantly increase the amount of information it delivers while remaining interactive and also motivating you to investigate that information. The overall atmosphere and behaviour of Andromeda is not unlike some of the explorative stretches in the first-person incarnations of the Metroid games, all cavernous areas, natural features and unexplained alien technology.

As a fan of the original Andromeda Awakening I can say that The Final Cut makes good on its promise to fundamentally smooth out the experience. The original was studded with moments where it was broadly clear what needed to be done but difficult to do it. Tricky implementation, casually mentioned but crucial props and unnecessarily fiddly interactions kept tripping up a great story. In almost every case, these problem props have now been fixed up or clued with infinitely more grace, or just made automatic and removed altogether.

Other improvements include the addition of a quality help menu and a 'go to' command for immediately returning to previously visited locations. Some of the prose's weirder expressions have been excised, though I was glad to find that the 'cyanotic lights' were still present.

There are also a couple of significant structural changes/additions made in the Final Cut. A sequence near the end allows for some new third person perspectives on the game's backstory, and the basic 'leave your house to go on your mission' intro has been replaced with something more dramatic.

Even as a returning player, I still found it difficult to work out what to do with a lot of the alien machinery down in the underground, but at least those puzzles are now challenging for valid reasons, and not attended by the general querulousness that hovered over the original game. Andromeda's effect is not spoiled by heading to the walkthrough now and then; its outcomes feel too big for that. If the game's high quality was originally obscured, The Final Cut makes it much more apparent.

0 of 1 people found the following review helpful:
Enjoyable, October 31, 2013
Despite some reservations - the writing is obviously from a non-native speaker and vague room descriptions sometimes made it hard to spot an exit - I enjoyed this game a lot more than I expected.

I needed a walkthrough on a couple of occasions but mainly the puzzles were fun and the story was interesting. Also, while I doubt this was intended, the odd phrasings in the writing actually added to a feeling of being in a strange world.

More than the sum of its parts - this was an evocative and appealing piece of interactive fiction.

If you enjoyed Andromeda Awakening - The Final Cut...

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Multi-Part Games by Bloodsong
I was wondering just how many games out there, either completely text based, or text-adventure hybrids, are out there that involve a story line over the course of several games. I know for sure of the Sorcerer trilogy from Infocom...any...

Best sci-fi games by Ant-Fan
I'm looking for games from the sci-fi genre. I would prefer classic-style games, even if they're not classics (such as 'Across The Stars') because one of my all-time favorites is Planetfall, but really, anything goes.

Good sci-fi games by IFDent
I'm looking for a good science fiction game (sci-fi game) for example, The Hitchhiker's Guide to the Galaxy by Infocom. Can't get enough sci-fi text adventures.

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This is version 12 of this page, edited by Dannii on 22 November 2012 at 9:40am. - View Update History - Edit This Page - Add a News Item