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About the StoryYou and your brother’s job — scouring the city’s highest spots for a rare building material in the year 2040 — is already hard enough. Now Anton’s gone and gotten you trapped on a rooftop. Your acrobat bloodline will help you with the deadly heights, and your brain will figure out the genmodded plants — but will you be able to cope with having the most annoying big brother alive?
5th Place - Casual Gameplay Design Competition #7
Jay Is Games
In terms of the writing, Roofed really stands out. The far-future setting comes across clearly just through casual mentions and Anton's quips. He's a compelling character, and an excellent example of a well-implemented NPC sidekick: although he doesn't interact with the environment in any permanent way, his bits of stage business feel authentic and in-character.
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There's a fair amount of backstory available, which makes sense for a story based on an actual filmed movie. The detail in the characters, down to the history of what they are wearing, is excellent. Not all of the story will necessarily be revealed in just one playthrough, though. This is a game that will reward digging and examining everything in sight over multiple playthroughs to try different strategies. Highly recommended.
-- Reiko Yukawa
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Number of Reviews: 1
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The special thing about it are the responses and actions of the central NPC, your sidekick who shares the fate of the story with you. They appear funny and brighten up the gameplay without ever becoming annoying. The NPC is well intergrated into other aspects like the hint system and the puzzles which cannot be solved without interaction with the NPC.
This is an excellent example of NPC integration.
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PollsThe following polls include votes for Roofed:
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Post-apocalyptic games: equal parts cliche and fun. Authors are free to dispense with pesky NPCs, complicated modern technology, and implementing working everyday items. Players can have no inhibitions about acting like murderous...
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Looking for games that really explore verticality, which go up (way up) in their setting. Human-made structures in particular: towers, skyscrapers, radio antennae. Games that figuratively can make you feel dizzy, particularly after a...
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