Home | Profile - Edit | Your Page | Your Inbox Browse | Search Games   |   Log In

Download



Story file
For all systems. To play, you'll need a Z-Machine Interpreter - visit Brass Lantern for download links.

Have you played this game?

You can rate this game, record that you've played it, or put it on your wish list after you log in.

Playlists and Wishlists

RSS Feeds

New member reviews
Updates to downloadable files
All updates to this page

Heated

by Timothy Peers

2010

(based on 17 ratings)
2 member reviews

About the Story

Get to work early, don't get too angry and get your raise.

You've been a slacker for long enough, and this is your one opportunity to really wow the boss!

Game Details

Language: English (en)
First Publication Date: October 1, 2010
Current Version: 1
License: Freeware
Development System: Inform 7
IFID: B5BB5521-FC26-4227-87EC-FBEAD0EEFE58
TUID: 7ro171trcjc34xbk

Awards

20th Place - 16th Annual Interactive Fiction Competition (2010)

Tags

- View the most common tags (What's a tag?)
(Log in to add your own tags)

Member Reviews

5 star:
(0)
4 star:
(0)
3 star:
(4)
2 star:
(11)
1 star:
(2)
Average Rating:
Number of Reviews: 2
Write a review


3 of 4 people found the following review helpful:
Short-lived fun which does what it says on the box., November 25, 2010
by Wade Clarke (Sydney, Australia)
Related reviews: Inform, IFComp 2010, comedy
In Heated you play a messy guy with a messy life who needs to get to work early, and in a more than presentable state, to secure a raise from the boss. This is a small adventure with a handful of domestic problems for you to solve in a finite number of moves. Things will go wrong frequently, and when they do, your heat-o-meter climbs in response to the aggravations. Get back on track and you will cool off a bit, hence the game's title.

The production is not polished (there are typos and incidences of inconsistent programming) but the important thing is that it works as a whole, however modest, and thus is fun if you enjoy figuring out how to optimise your path through a game's obstacles in the fewest number of moves. There are some Babel Fish-like moments la Hitchhiker's Guide and some cute jokes like (Spoiler - click to show)the move-eater that your backyard turns out to be.

The game is too small for its inconsistencies to really mess you up, and its size is a plus in terms of the gameplay style -- as soon as you learn a better way of doing things, you can replay through an optimal path in a matter of seconds or minutes. This doesn't mean you can't save the game, but UNDO gets you further het up.

One problem with Heated only becomes apparent once you've completed it - (Spoiler - click to show)that the game's small scale mitigates against your heat level really having much of an effect. But the idea that life might work to sabotage us in little ways when we have a deadline comes through clearly.

A not-terribly-engaging puzzlefest, April 14, 2013
Heated is a game set in a boring apartment which the author describes as "meditative" and "sparsely decorated" to make us think his creative use of underimplementation was intentional. There's some mildly amusing writing, albeit not without its mechanical errors, and some unintuitive and unrealistic puzzle design. Then again, I'm a pretty productive member of society, and the PC in this game is a slacker who probably deserves to not get the raise that they're hoping to receive. Possibly I just can't relate.

Oh yeah, I forgot to mention the plot (this isn't a spoiler, it's something mentioned right after you start the game): you are already on warning at work, haven't had a raise in forever, and need to get to work early, looking sharp, and finish a report to put yourself in line for a raise. I'm sorry, but this is not the sort of escapism I'm looking for when I sit down to play interactive fiction. There's nothing to be learned here, no big aHA moments, just a not terribly engaging puzzle fest.

The game's one schtick is that your stress level goes up and down depending on stimuli. That could have been kind of fun, and is a good idea in and of itself, but the event context and setting in which it was used simply did not engage me enough to make me stick around to see if Peers did something interesting with it.

Links




This is version 1 of this page, edited by David Welbourn on 2 October 2010 at 10:34pm. - View Update History - Edit This Page - Add a News Item