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Behind the Door

by eejitlikeme

2017

(based on 8 ratings)
2 member reviews

About the Story

It all started around a month ago, when you received the first postcard with imprinted exotic flowers and beautiful butterflies. The postcards continued to arrive in your mailbox - without any text apart from the address, which was not so far from your house. Finally, you decided to come over and find out about the sender...

{Credits for testing: Andreas Bayr, Anna Bulina, Klemens Jahrmann}

Game Details

Language: English (en)
First Publication Date: October 1, 2017
Current Version: Unknown
Development System: Quest 5
IFID: Unknown
TUID: 6ccamhnzf6tl72m8

Awards

46th Place - 23rd Annual Interactive Fiction Competition (2017)

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Member Reviews

5 star:
(1)
4 star:
(0)
3 star:
(2)
2 star:
(4)
1 star:
(1)
Average Rating:
Number of Reviews: 2
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A short quest game in a magical house, November 16, 2017
by MathBrush
Related reviews: 15-30 minutes
This short Quest game has you go into a mysterious house. In that house, you have to solve a few short puzzles and meet a stranger.

This game felt insubstantial to me; I wished for more: more puzzles, more backstory, more descriptions, more conversation.

This feels like the seed of a bigger and better game. I could see a 2.0 version of this game being very enjoyable.

A benign haunted house puzzler, October 28, 2017
by verityvirtue (London)
Related reviews: phlegmatic
You’ve been receiving a series of weird postcards. In a bid to find the person behind them, you find yourself at a very strange house indeed.

It’s the archetypal start of a haunted house story. What follows, however, could well be set anywhere else.

The cover art had me primed for Alice in Wonderland-style whimsy. I think that was the intention of the author, with the non sequitur rooms, but this game gives me the overriding impression of being… benign. The prose is quite plain and functional. The puzzles work, without being too contrived, and are reasonably logical.

The Quest interface at least provides more than one way (well, most of the time) to perform basic parser-like actions, such as moving or manipulating objects, though this was inconsistent across rooms.

This generally reminds me of Transparent, which also involves a haunted house, albeit a much more malevolent one.

If you enjoyed Behind the Door...

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This is version 3 of this page, edited by DashT on 4 February 2018 at 8:31pm. - View Update History - Edit This Page - Add a News Item