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About the StoryYou, Mary Jane Minsky, have a few things to clear up with your best friend Jenny Yoshida. When your robotic birthday gift doesn't go over as planned, you may need to reset your expectations, for her and yourself.
The Mary Jane of Tomorrow was written by Emily Short as a prize for Steph Cherrywell, who won IF Comp 2015 with Brain Guzzlers from Beyond! The Mary Jane of Tomorrow is set a little while after the events of Brain Guzzlers, making use of Steph’s setting and characters with permission.
This is a lightly puzzly parser game with substantial procedural text components.
Nominee, Best Puzzles; Winner, Best Individual Puzzle; Winner, Best Individual NPC; Nominee, Best Implementation; Nominee, Best Use of Innovation - 2016 XYZZY Awards
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You are Mary Jane, creating a robot for your friend Jenny. You have to train your robot to become just like Jenny. You train it by having it read books in your lab on different topics. However, some books have negative side effects, so it becomes quite the puzzle to figure out what books to read and when.
The major innovation in this game is the use of procedural generation for your conversations with the robot. The robots conversation is affected by numerous variables affecting its emotion, tone, and knowledge. A large corpus is included in the source code, allowing for huge variety. This represents an immense accomplishment, and provides proc gen that is actually fun to read.
This game took me about 45 minutes to finish without hints. I restarted several times, but I don't think you ever need to.
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Recommended ListsThe Mary Jane of Tomorrow appears in the following Recommended Lists:
Favorite "atmosphere" games by MathBrush
These are games that are fun because of the atmosphere and plot more than the puzzles. These games are not too hard and not too easy. They generally have a big over-arching theme. I have included most horror and comedy games in other...
PollsThe following polls include votes for The Mary Jane of Tomorrow:
For your consideration: XYZZY-eligible Implementation of 2016 by MathBrush
This is for suggesting games released in 2016 which you think might be worth considering for Best Implementation in the XYZZY awards. This is not a zeroth-round nomination. The category will still be text-entry, and games not mentioned...
Games with Toys by IFforL2
I want to distinguish four IF game elements: Puzzles require the player to find a solution to a problem in the narrative. If she can't find a solution, she's stuck. Branching allows the player to steer the plot of the narrative....
For your consideration: XYZZY-eligible innovation uses of 2016 by MathBrush
This is for suggesting games released in 2016 which you think might be worth considering for Best Use of Innovation in the XYZZY awards. This is not a zeroth-round nomination. The category will still be text-entry, and games not...
This is version 6 of this page, edited by Emily Short on 7 June 2016 at 5:08am. - View Update History - Edit This Page - Add a News Item