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About the StoryThis one-puzzle game was Dave Baggett's response to a discussion (flame war?) in rec.arts.int-fiction and specifically to Russ Bryan's claim that there could be no puzzles which are logical yet unsolvable. [blurb from The (Other) TADS Games List version 1.2]Game Details
Language: English (en)
Current Version: Unknown License: Freeware Development System: TADS 2 Baf's Guide ID: 6 IFID: TADS2-6ACBC6C7D9E402E84E26F5E54C9EA767 TUID: 1z2lxiqua980sedk |
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Baf's Guide

-- Carl Muckenhoupt
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5 of
6 people found the following review helpful:
A game to mention, not to enjoy, May 28, 2008by Victor Gijsbers (The Netherlands)
This game makes a point about interactive fiction design. It makes it well and quickly (one you have figured out the solution, probably by reading the source or the walkthrough). So, although this game is not enjoyable as such, it does the one thing that it attempts to do quite well. What is the point that it makes? According to Karl Muckenhoupt, the point is that "it is possible for a puzzle to have a completely logical solution, and yet be nearly impossible to solve except by randomly guessing commands". Without disagreeing with that, I would say that the point of +=3 is that "conventions of play are there for a reason". Either way, it's a good point, and +=3 is a name that you might want to drop in a discussion now and then.
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1 of
1 people found the following review helpful:
Pointed, February 2, 2011"+=3's" thesis is that a puzzle's difficulty is not directly related to how logical the solution to the puzzle is, but rather by the context that the puzzle appears in. Most seasoned IF players will find this game's one puzzle infuriating because it cleverly defies IF's conventions, yet the puzzle's solution is not only logical, but, literally, a cliche.
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This is version 2 of this page, edited by David Welbourn on 7 December 2008 at 8:28am. - View Update History - Edit This Page - Add a News Item
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