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Game Details
Language: English (en-GB)
Current Version: Release 3 License: Freeware Development System: Inform Baf's Guide ID: 922
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Awards
Nominee, Best Game; Nominee, Best Writing; Nominee, Best Story; Nominee, Best NPCs; Winner, Best Individual PC; Nominee, Best Use of Medium - 2000 XYZZY Awards
13th Place overall; 2nd Place, Miss Congeniality Awards - 6th Annual Interactive Fiction Competition (2000)
Editorial Reviews
Baf's Guide

-- Duncan Stevens
Play This Thing!
On the whole, Rameses is a better game to remember than to be playing. I remember it as a masterpiece, but part of the mastery has to do with the ruthless way it imprisons the player in its protagonist. Alex Moran is one of the most nuanced viewpoint characters in my experience of narrative games, but he's not fun to be. And yet, through the constraints of the game play, Rameses does trick the player into some tiny sympathy with him. In static fiction this person would simply be intolerable. As an interactive character he's also pitiable, and that's a major improvement.
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>VERBOSE -- Paul O'Brian's Interactive Fiction Page
Playing this character is an exercise in frustration. Every command you enter that might stand up to a bully, or leave a bad situation, or just let the PC take charge of his life in any way is wistfully brushed aside with a message like "Yeah, that'd be great, wouldn't it? But I'll never do it." Annoying, yes, but it's also the very soul of the character, and the very point of the game. In a sense, Rameses turns you into Alex's real self, struggling to get out and be heard, struggling to make a difference, only to be smacked down by fear, insecurity, and sometimes outright paranoia. In his climactic speech, the PC voices the exact torment that the player feels at every prompt -- it's an agonizing experience, and that's the point.
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Member Reviews
| Average Rating: ![]() Number of Reviews: 2 Write a review |
A psychological study in constraint, April 28, 2008None of which means this is a pleasant play. There are no happy endings here. Rameses is unlikable even to us who have privledged access to his real thoughts, and exasperating in that way that only a clinically depressed person can be. And yet, even as we want to slap him repeatedly, we also can perhaps begin to understand what it must be like to live in the prison he has made for himself. His one saving grace is that, unlike the bullies and fawners who surround him, he at least feels shame at his repeated moral failings.
I never want to play another game like this. Its central gimmick -- and I don't mean that word perjoratively -- will work exactly once. Here, though, it works brilliantly, even movingly.
Well-executed, just not my thing, November 16, 2007This isn't really a game, and as the author says in the ABOUT, it isn't really a story either: "All I can call it is a Thing." There is very little interactivity; your agency basically consists of what order to look at things in, and your conversational choices make pretty much no difference to the story. There are reasons for this, particularly as regards the conversations, but I did find it a bit frustrating sometimes, as if I was being made to type meaningless strings of characters before being rewarded with the next section of story.
The writing and characterisation are both very good, and Rameses does seem to be very well-regarded, but it just didn't do it for me.
If you enjoyed Rameses...
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Recommended Lists
Rameses appears in the following Recommended Lists:Tragedy in interactive fiction by lobespear
The following games that play with the medium were used as examples of approaches to tragedy in interactive fiction at a Cambridge University lecture in 2007.
Either Interesting or Emotionally Involving by Mark Jones
Works that have either broken conventional IF rules to some degree and have successfully gotten away with it (in my opinion), or involved a good storyline. Coincidentally, these types of games happen to be my favorite games.
Ficção interativa by Emily Short
IF presented so far at the 13ª Jornada Nacional de Literatura in Passo Fundo, 2009. These works were chosen for a variety of reasons: to illustrate the history of interactive fiction, to teach new players how to interact, to demonstrate...
Polls
The following polls include votes for Rameses:Influential Games by IcyChoc
As a historical exercise, I've begun compiling a list of IF games that have either done something ground breaking with the medium or otherwise influenced it; and I've turned it into a poll so everyone can have input on the expansion....
Creepy Games by J'onn Roger
I'm not looking for supernatural/ghost stories or horror stories, just games that do a good job being scary and/or disturbing.
Artistic Games by WriterBob
I'm interested in games that take the fiction of IF to new levels. These are not straightforward, plot driven games. Think instead of games that play like poetry, or games that focus on a character's revelation.
This is version 6 of this page, edited by Dave Chapeskie on 29 April 2009 at 5:41pm. - View Update History - Edit This Page - Add a News Item
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