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rendition

by nespresso

Political art experiment
2007

Web Site

(based on 24 ratings)
8 member reviews

About the Story

They caught Abdul during an insurgency in the east. He tried to take out a regiment with some home-made explosives strapped to his chest. They didn't explode, so pretty soon the coalition had a real live terrorist in their clutches. But who sent him? The fundamentalists over the border? He has been shipped over here to be "questioned". And you have been given the plum job.

A portrait entry in the 2007 IF Art Show.

Game Details

Language: English (en)
First Publication Date: April 7, 2007
Current Version: 1
License: Freeware
Development System: Inform 7
Forgiveness Rating: Merciful
Baf's Guide ID: 3098
IFID: B0ED5D09-E8DC-49C8-97BE-D347FFBB9054
TUID: uamh4vrhqkcfdsu

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Member Reviews

5 star:
(7)
4 star:
(1)
3 star:
(1)
2 star:
(5)
1 star:
(10)
Average Rating:
Number of Reviews: 8
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Most Helpful Member Reviews


13 of 14 people found the following review helpful:
Subverting guess-the-verb for human rights, August 5, 2008
Do you want to torture foreigners in the name of the holy "war on terrorism"? Well, here is your chance. The range of conversation topics with the sole NPC (Abdul, a suspected "terrorist") is wide, but he will only reply in his own language (at least, initially...). If you are unwilling or unable to take the time to examine his responses (I discovered, with the help of some machine translation, that they seem to be genuine phrases that react to his current status and there is more going on than meets the eye), you will inevitably end up resorting to brute force and Lynndie England-style humiliation.

Here, the de-humanizing warlike aspects of the "war" are laid bare, with point scored for each and every creative use of abuse verbs applied to various parts of Abdul's shivering, naked body. It's an incredibly shallow approach to simulating a highly disturbing scenario, likely to be dismissed as "sick" by the easily offended. But look deeper to reveal the pro-humanist agenda. The "entryist" tactic is that of a torture simulator in which the PC enjoys his or her job (again, see Lynndie England), in which the parser begrudgingly rejects sexual abuse as being "sadly less acceptable", and in which the in-game help comes in the form of a "Memo from High Command" that regards the Geneva Convention as a minor nuisance. But disguised underneath is a bleakly funny role-playing game that asks the question: "How far are you willing to go?". And by extension, how far are you willing to let those in positions of authority, the ones that represent you, go? Does your meek head-in-the-sand acquiescence not vindicate and legitimise their warlike aggression?

Rendition never spells out it's affiliations: Abdul is simply from "the East". You are one of the self-proclaimed "chosen people". All we learn from About/Credits is that the game is a "political art experiment". Rendition, like the best contemporary art, makes the player think about the issues they'd rather not think about. Yes, the results are both disgusting and offensive... yet it somehow brings you closer to the truth than any number of "balanced" news reports could ever do.

15 of 22 people found the following review helpful:
Squandered opportunity, June 8, 2008
by Beekeeper
Related reviews: subject
A short prologue indicates that the coalition has a terrorist in their 'clutches' who has been sent here to be '"questioned"' (for which read 'tortured'). The player is then permitted to brainstorm abuse verbs to apply to the various parts of a rag-doll in a bare room. Nothing else is possible, except to consult a poorly-written memo which instructs the player to limit repetitions of an abuse verb.

In any other context, players would quit and pan such a game as boring and meritless. Under the heading of protest, it elicits partisan scuffles and elaborate rationalizations. What all this controversy over the nominal premise conceals is the artistic and political failure of the work.

My reaction was not one of shock, horror or outrage, only disappointment and a sense of tedium. That is not because I disagree with the author's political views; it is because the author has passed up an opportunity not only to write a competent game, but to make an insightful or at least politically effective statement on an important issue.

No attention is paid to place, plot, or characterization. Given that interrogation under torture is one of the most dramatic situations available, it is remarkable that none of this emotional power has been harnessed. Andrew Plotkin's seminal Spider & Web centered on an incandescent interrogation scene to great artistic effect, while George Orwell's 1984 used character and a horrific interrogation scene to drive home a political point. rendition does not give us a chance to understand or empathize with any of the characters. Nor does it draw our attention to any dimension of the actual problem. No attention is paid to the psychology of evil, the moral and personal dilemmas of war, or the social pathologies which allow institutionalized torture to happen. We are only given blithely one-dimensional stereotypes which dictate exactly what we should think:

'It [the door] seals your activities from the prying eyes and ears of do-gooders.'
'an operative may choose to proceed for as long as he or she wishes.'
'Yes the Geneva convention is a pain in the backside isn't it?'
'His foreskin appears undamaged.'
'Having filled yourself up with beer several hours earlier, you have no difficulty bending over and pissing all over his left thumb. Abdul screams in horror.'

The result is inept propaganda which can only preach to the choir. That is a profound failure of execution. But there is an incredibly rich vein here for a sensitive author who can attend to the details - emotionally intense, thought-provoking, relevant, and convincing. I hope that we will see some thought-out and researched games which attempt to cast real light on this and similar issues of social justice.

11 of 16 people found the following review helpful:
Horrifying and scary... but I think that's the point..., April 25, 2008
I was inspired to try this by the comment "Whoever wrote this sick piece of **** should be banned from Interactive Fiction for life. It should be removed from the IFDB and the archive, and quickly". Anything that can inspire that level of extreme reaction must be worth playing!

I realized that the game is intended as a kind of mirror for those who play it. It is very opaque, and doesnt spell out its intentions at all, so any judgement about its worth, or offence at its subject matter, says more about the person playing it than the game itself. So the comment about banning the author and deleting the game indicates a "liberal neocon"-type personality, the kind of person who turns a blind eye to the atrocities being performed in their name by western regimes, and when confronted with the truth wants it hidden away from sight.

The most horrifying thing about Rendition: this stuff is actually going on, today. If you feel uncomfortable playing it, why are you allowing your government and military to do it? I'm glad this game exists, and is being distributed. "They hate us for our freedom!", right? So let's ban the author and delete the game, that'll show 'em!

See All 8 Member Reviews

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Polls

The following polls include votes for rendition:

One Room Non-Escape Games by tggdan3
I'm looking for a one room game, where the purpose is NOT to escape that one room. (Eliminating games such as Enlightenment, Suveh Nux, 69,105 keys, etc). I'm not sure if there even ARE many such games, but I would be interested in...

Top-notch horror or terror games by madducks
I'm looking for games that are the best representations of horror or terror in IF.

Artistic Games by WriterBob
I'm interested in games that take the fiction of IF to new levels. These are not straightforward, plot driven games. Think instead of games that play like poetry, or games that focus on a character's revelation.

See all polls with votes for this game




This is version 4 of this page, edited by sushabye on 24 April 2008 at 10:02pm. - View Update History - Edit This Page - Add a News Item