Ratings and Reviews by DCBSupafly

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1-4 of 4


Gun Mute, by C.E.J. Pacian

3 of 4 people found the following review helpful:
Linear & gimmicky, yet just how I like it!, February 6, 2012
by DCBSupafly (USA)

I'm a big fan of gameplay based on explicit gimmicks. Sure helps with GTV. Gun Mute's title says it all. You will shoot your way through each area, and you will never talk.

I'm not a big fan of linear gameplay, but Gun Mute is an arcade game in words. Time Crisis with puzzles and a handful of verbs!

Be sure to read Pacian's .txt file, perhaps after the game if you don't need any help; it contains not only helpful hints, but also a list of hey-try-this's.

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The Binary, by Bloomengine

0 of 2 people found the following review helpful:
Lose to win, hurry up and wait, February 6, 2012
by DCBSupafly (USA)

I had a great time with the Binary. A game with inherent (forced?) replay value, it was a delight to play through to completion. With no input line (hyper-link only), you end up playing 'guess the sequence' instead of 'guess the verb,' but that's okay, because correct sequences of actions comprise the narrative as opposed to being arbitrary impediments along the way. Incorrect sequences are at least as interesting as correct ones.

Bugs are practically non-existent, which is impressive given the buginess of real-world time-traveling.

The tone, setting, and mysterious narrative-discovering gameplay reminded me of the novel The Manual of Detection.

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I Was a Teenage Headless Experiment, by Duncan Bowsman

3 of 3 people found the following review helpful:
Quick and fun. Play it!, February 1, 2012
by DCBSupafly (USA)

This piece is one of my favorite IF works ever. It's quick but carefully full-featured considering it's speed IF. Puzzles are original and easier than many IF puzzles. It's humorous while also a little grotesque. Its initial gimmick inspires a "Eureka!" moment for even the n00biest of players. It implements and extends the tried and true IF tropes of the out-of-body experience, cardinal direction navigation, and the mystery of darkness. Multiple endings is the icing on the cake.

I recommend this to everyone, especially those very familiar with old-school adventures and those totally unfamiliar with IF. Play this.

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Everybody Dies, by Jim Munroe

8 of 10 people found the following review helpful:
Jump in, the water's warm, February 1, 2012
by DCBSupafly (USA)

Author Jim & Illustrator Michael have gone to great lengths to make Everybody Dies an enjoyable experience for anyone across the (wide) spectrum of IF players.

For the hardcore, there's at least a minimum amount of puzzling to be had, and deep enough implementation. For the IF newbie, puzzles are mostly simple, building in complexity to the end, and stopping short of hand-holding, it won't let you lose. There is a wonderful lack of the empty, static, unpopulated feelings so prevalent in many classic adventures; There are changing landscapes, interactions with other characters, humor, and occasionally a little emotion.

In terms of accessibility, it's Mac & Linux playable and if you're a Windows user and wondering what an interpreter even is then grab the .exe. It's ready to go!

Accessibility alone is no reason to play IF, but this one has interesting characters, engrossing story-telling, beautiful illustrations, and Canadian slang! I especially appreciate the game's ability to instill a sense of urgency and high stakes without rushing or punishing me at all!

Complaints? Some of the changes I made to my surroundings weren't noticed by the multitude of narrative voices. With the .exe player, you can't scroll up. So, really, negligible stuff.

Definitely play it!

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