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About the StoryIt starts with a metalhead, Graham, realizing that throwing that shopping cart over the bridge was not the great idea he thought it was. Even if it did get him out of washroom duty at Cost Cutters.
Illustrated by Michael Cho.
Took third place at IFComp 2008 (2nd place for Miss Congeniality.)
3rd Place overall; 2nd Place, Miss Congeniality Awards - 14th Annual Interactive Fiction Competition (2008)
Nominee, Best Game; Nominee, Best Writing; Nominee, Best Story; Winner, Best NPCs; Nominee, Best Individual PC; Nominee, Best Use of Medium - 2008 XYZZY Awards
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Everybody Dies is a short, sharp interactive story -- with illustrations. It's got lots going for it, and it just took third place in the yearly interactive fiction competition. You should definitely play.
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Emily Short's Interactive Storytelling
IF Competition Review for Everybody Dies
I really like this. This is a tight game. The writing is snappy ó Iím reminded of Sherwin here and there, as it shares a Sherwinesque interest in the lifestyles of the poor and not-that-glamorous. But itís distinctly its own thing. The viewpoint characters have personality. The illustrations are stylish and good. High production values there. Puzzles are pretty easy but manage to be interesting anyway, because they mostly have to do with tense or personally-charged situations. And the implementation is excellent; perhaps itís telling that this game boasts eighteen beta-testers. All in all, itís a piece that feels assured about what itís trying to achieve.
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Number of Reviews: 6
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Most Helpful Member Reviews
For the hardcore, there's at least a minimum amount of puzzling to be had, and deep enough implementation. For the IF newbie, puzzles are mostly simple, building in complexity to the end, and stopping short of hand-holding, it won't let you lose. There is a wonderful lack of the empty, static, unpopulated feelings so prevalent in many classic adventures; There are changing landscapes, interactions with other characters, humor, and occasionally a little emotion.
In terms of accessibility, it's Mac & Linux playable and if you're a Windows user and wondering what an interpreter even is then grab the .exe. It's ready to go!
Accessibility alone is no reason to play IF, but this one has interesting characters, engrossing story-telling, beautiful illustrations, and Canadian slang! I especially appreciate the game's ability to instill a sense of urgency and high stakes without rushing or punishing me at all!
Complaints? Some of the changes I made to my surroundings weren't noticed by the multitude of narrative voices. With the .exe player, you can't scroll up. So, really, negligible stuff.
Definitely play it!
As a content warning, this game has 3 parts, and the first part is full of large amounts of strong profanity and a general sort of vague nastiness. It made me put of this game for a long time, and I don't intend to play again.
Besides that, the game is very well written, with strong characterization and clever interaction. You play as 3 distinct PCs whose fates revolve around a small store called Cost Cutters. Each character gets 1 or 2 short scenarios where you are given strong guidance, until the final scenario where you have a tight time schedule (with infinite chances to retry) and a more difficult puzzle.
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Recommended ListsEverybody Dies appears in the following Recommended Lists:
PollsThe following polls include votes for Everybody Dies:
Give me a second chance! by verityvirtue
I'm looking for games which work like Bigger Than You Think - where dying isn't the end, where you're given second chances, where your second chances give you gear or skills or knowledge that you need to know to win the game.
NPCs Made Easy by Sam Kabo Ashwell
A list of games which notably use elision, sleight-of-hand, cleverly framed premises, or other fiendish implementor tricks in order to include significant NPCs in the story without having to implement them in deep, complicated detail....
Games that show everyday life by Sam Jackson
I'm looking for preferably short games that focus on part of someone's life in our world and preferably our time. I would like games with an emotional focus.
This is version 24 of this page, edited by Sobol on 17 September 2016 at 4:57pm. - View Update History - Edit This Page - Add a News Item