Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in.
Playlists and Wishlists
RSS FeedsNew member reviews
Updates to downloadable files
All updates to this page
About the StoryIt starts with a metalhead, Graham, realizing that throwing that shopping cart over the bridge was not the great idea he thought it was. Even if it did get him out of washroom duty at Cost Cutters.
Illustrated by Michael Cho.
Took third place at IFComp 2008 (2nd place for Miss Congeniality.)
3rd Place overall; 2nd Place, Miss Congeniality Awards - 14th Annual Interactive Fiction Competition (2008)
Nominee, Best Game; Nominee, Best Writing; Nominee, Best Story; Winner, Best NPCs; Nominee, Best Individual PC; Nominee, Best Use of Medium - 2008 XYZZY Awards
Play This Thing!
Everybody Dies is a short, sharp interactive story -- with illustrations. It's got lots going for it, and it just took third place in the yearly interactive fiction competition. You should definitely play.
See the full review
Emily Short's Interactive Storytelling
IF Competition Review for Everybody Dies
I really like this. This is a tight game. The writing is snappy ó Iím reminded of Sherwin here and there, as it shares a Sherwinesque interest in the lifestyles of the poor and not-that-glamorous. But itís distinctly its own thing. The viewpoint characters have personality. The illustrations are stylish and good. High production values there. Puzzles are pretty easy but manage to be interesting anyway, because they mostly have to do with tense or personally-charged situations. And the implementation is excellent; perhaps itís telling that this game boasts eighteen beta-testers. All in all, itís a piece that feels assured about what itís trying to achieve.
See the full review
|Average Rating: |
Number of Reviews: 5
Write a review
Most Helpful Member Reviews
For the hardcore, there's at least a minimum amount of puzzling to be had, and deep enough implementation. For the IF newbie, puzzles are mostly simple, building in complexity to the end, and stopping short of hand-holding, it won't let you lose. There is a wonderful lack of the empty, static, unpopulated feelings so prevalent in many classic adventures; There are changing landscapes, interactions with other characters, humor, and occasionally a little emotion.
In terms of accessibility, it's Mac & Linux playable and if you're a Windows user and wondering what an interpreter even is then grab the .exe. It's ready to go!
Accessibility alone is no reason to play IF, but this one has interesting characters, engrossing story-telling, beautiful illustrations, and Canadian slang! I especially appreciate the game's ability to instill a sense of urgency and high stakes without rushing or punishing me at all!
Complaints? Some of the changes I made to my surroundings weren't noticed by the multitude of narrative voices. With the .exe player, you can't scroll up. So, really, negligible stuff.
Definitely play it!
The puzzles were simple and straightforward, I only got stuck once. They could've been more complex, but it fit. The simplicity didn't detract from the game.
I like how author presented multiple personalities at once. I won't give anything away, but it was entertaining to see the other characters' take on inventory and such.
Overall, nice little game, I enjoyed it! My only addition would be an epilogue where they all go out for coffee after everything is over. I would like to see that.
See All 5 Member Reviews
If you enjoyed Everybody Dies...
Related GamesPeople who like Everybody Dies also gave high ratings to these games:
|Orevore Courier, by Brian Rapp|
Average member rating: (16 ratings)
|Exhibition, by Ian Finley|
Average member rating: (21 ratings)
"The Hartman Gallery extends their invitation to an exhibition of Anatoly Domokov's "American Paintings." Who draws the line between art and life? HTML enhanced." [--blurb from Competition '99]
|69,105 Keys, by David Welbourn|
Average member rating: (57 ratings)
There's just one room. How hard can it be? Just unlock the door. Oh. There's 69,105 keys.
Recommended ListsEverybody Dies appears in the following Recommended Lists:
FicÁ„o interativa by Emily Short
IF presented so far at the 13™ Jornada Nacional de Literatura in Passo Fundo, 2009. These works were chosen for a variety of reasons: to illustrate the history of interactive fiction, to teach new players how to interact, to demonstrate...
PollsThe following polls include votes for Everybody Dies:
IF with a sense of wonder by blue/green
What interactive fiction would you recommend that evokes a sense of wonder? These could be games that capture wonder or beauty in ordinary things, perhaps by viewing the world through the eyes of a child. Or they could be games that...
Best Endings by Marshal Tenner Winter
I need help with my endings in my works so I'm asking for any suggestions for games that have great finales, denouements, and/or epilogues, so that I may study what others have done. Thanks!
This is version 16 of this page, edited by OtisTDog on 29 January 2011 at 6:09am. - View Update History - Edit This Page - Add a News Item