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About the StorySitting in a cramped theatre, irritated that your partner apparently hasn't turned up, you are strangely intrigued by a current of air. It will lead you to a place very different from your own familiar surroundings... Game Details
Language: English (en)
Current Version: 6 License: Freeware Development System: Inform 5 Baf's Guide ID: 193 IFID: ZCODE-6-961218-4F87 TUID: rcrihauxixy48svr |
IF-Review
A Step
This is the kind of game where you not only have to read each piece carefully and thoughtfully the first time, you also have to stand permanently apart from what's going on. You're doing things that make no real logical sense -- by the hundred, it seems. Graham Nelson's Player's Bill of Rights is triumphantly defied by some of the acts of intuitive leaping, save-and-restore decipherment, and hindsight required to get through the game properly. Even so I only managed with liberal use of Lucian Smith's Invisiclues and suggestions from friends on ifMUD. As Duncan Stevens says in his recent SPAG review of the same game, _So Far_ works thematically, but the plot doesn't entirely make sense.
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SPAG
It's a noteworthy title, for a whole slew of reasons. IF's traditional features have been handled extremely well, in that the writing, the puzzles and the coding are as near flawless as they come. There are further aspects however, concerning the game-world and the player's place within it, that add new and thought-provoking elements.
-- Alistair G. Thomas
It's difficult, in the end, to explain what it is that makes So Far so memorable. The settings are vivid, but not spectacularly so, and the strongest theme in the descriptions is decay and abandonment--compelling on an emotional level but not necessarily captivating as IF. A few of the puzzles are memorable, but there aren't enough puzzles here to make the game work on that basis alone. My own sense of why I found the game fascinating was that it demanded attention and analysis; indeed, without analysis, it's not even vaguely memorable, because very little of what's most interesting about So Far is there on the surface. More than any other IF I can think of--Losing Your Grip is the only game that comes close--So Far is best appreciated through poring over the transcript and drawing connections between events that aren't necessarily juxtaposed in space or time.
-- Duncan Stevens
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v.9: 09-Sep-2019 17:10 -
JTN
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Changed external review links | |
v.8: 02-Sep-2022 20:03 - Zach Harper Changed publication date | |
v.7: 01-Jul-2020 09:13 - Zape Changed external review links | |
v.6: 09-Sep-2019 17:10 - Nathan Changed development system | |
v.5: 22-Sep-2013 16:29 - Edward Lacey Changed external review links | |
v.4: 07-Nov-2010 01:22 - Zarf Changed author | |
v.3: 05-Apr-2008 13:39 - Emily Short Changed external review links | |
v.2: 11-Mar-2008 21:40 - David Welbourn Changed description | |
v.1: 16-Oct-2007 01:49 - IFDB
Created page |