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Deus Ex Ceviche

by Tom Lento and Chandler Groover profile

Piscespunk
2020

Web Site

(based on 2 ratings)
1 member review

About the Story

Something fishy is happening in the Section B-2 Temple.

Game Details

Language: English (en)
First Publication Date: October 1, 2020
Current Version: 1.00
License: Freeware
Development System: Unity
Forgiveness Rating: Merciful
IFID: Unknown
TUID: zqhgvzv0y2l2o23q

Awards

Entrant - 26th Annual Interactive Fiction Competition (2020)

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Number of Reviews: 1
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4 of 4 people found the following review helpful:
Absurdist game about a computer made of fish... I think..., October 2, 2020
by RadioactiveCrow (Irving, TX)
Related reviews: Less than 1 hour
Oh man. I almost held off reviewing this one because I wanted to see what others had to say about it first, in hopes other reviews would help me understand it better. But this isn't the first Chandler Groover game I've played and so my guess is that I'm not meant to understand it fully, so here we go.

This game is really more a statistically based puzzle game than interactive fiction. There are plenty of words to read, but I'm pretty sure they would only make sense if you lived in the absurd world of the story. The puzzle itself involves accumulating fish or tech related stats, like brine and bytes, by putting religious-themed "disks" into processing slots, sometimes accompanied by what I think is an AI, and clicking submit to see what kind of stats you get. After hitting submit each time you get a few lines of text adding color, but a really weird color like Smaragdine, to the world. The rules of the game are barely explained to you, so it is just up to trial and error to figure out how to accumulate the necessary stats fast enough to win the game. I was starting to notice the pattern towards the end of the game, but I wasn't into it enough to keep playing and fine tune it.

Because all the text was so weird and I wasn't able to pick a story out of it, it quickly devolved in to me just clicking as quick as I could to try different combinations of disks and slots to reach the end of the game. I love Groover's game "Eat Me" and it was the first of his I played. Since then I've always played his games early in each IFComp, hoping for more greatness, but mostly finding weird mood pieces. I'd love to hear from someone that really enjoyed this game to help me understand it better.

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This is version 5 of this page, edited by Zape on 10 October 2020 at 2:20am. - View Update History - Edit This Page - Add a News Item