Go to the game's main page Member ReviewsNumber of Reviews: 1
Write a review >INVENTORY - Paul O'Brian writes about interactive fiction It's so close to greatness. Just add a few more custom responses for sensible actions (prying something with a screwdriver, using a scarf as a rope.) Just remove the hunger puzzle (it's entirely non-essential anyway). Just, at the very least, tone down the maze to eliminate the constant randomizing elements. Just release it outside the bounds of a structure that dictates a limit on playing time. If these things happened, Evacuate could be a cracking good piece of IF. Right now, for all its wonderful qualities, it falls tantalizingly, achingly short of the mark.
You wrote this review -
Revise it
| Direct link | Add a comment |