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For all systems. To play, you'll need a glulx interpreter - visit Brass Lantern for download links. (Compressed with ZIP. Free Unzip tools are available for most systems at www.info-zip.org.)
Castle Map
Mild spoilers.
Walkthrough
Complete spoilers.
Walkthrough and map
by David Welbourn

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Eat Me

by Chandler Groover profile

Fantasy
2017

Web Site

(based on 55 ratings)
8 member reviews

About the Story

In this castle, you'll eat or be eaten.

May contain dairy, carnage, puzzles, nuts.

Game Details

Language: English (en)
First Publication Date: October 1, 2017
Current Version: 1.00
Development System: Inform 7
Forgiveness Rating: Merciful
IFID: Unknown
TUID: yutkd9u0oeog4br1

Awards

Nominee, Best Game; Winner, Best Writing; Nominee, Best Setting; Nominee, Best Puzzles; Nominee, Best NPCs; Nominee - Milking the cow, Best Individual Puzzle; Nominee - The narrator, Best Individual NPC; Winner, Best Implementation - 2017 XYZZY Awards

2nd Place - 23rd Annual Interactive Fiction Competition (2017)

17th Place - Interactive Fiction Top 50 of All Time (2019 edition)

Editorial Reviews

The Breakfast Review
Opulent and sinister, rich and heady as arsenic-laced Bordeaux.
See the full review

A Colossal Adventure

It’s something special to be presented with a world, and a single verb, and be told: eat your fill. Enjoy it all. Everything you want to eat, you can.
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Dhakajack

This game satisfies the StarKist Tuna Criterion — it is both a tuna that tastes good and has good taste.
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Kirjallinen suunnistaja

Kerronta sinänsä oli nautittavaa ylitsepursuavuudessaan ja kieroutuneessa huvittavuudessaan. Grooverin tyyli on tunnistettava, samoin teoksen asetelma. Hänen tarinansa sijoittuvat renessanssi- tai barokkimaiseen fantasiamaailmaan, joka on kauhistuttava mutta harmiton samaan aikaan. Eat Messä lukijaa puhutellaan lapsena ja tarina on kuin interaktiivinen iltasatu.
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Narrativium
Eat Me overflows with scrumptious, scrumptious text. It is beautifully written, maximalist, and absolutely, 100% manages to put the player in the mind of the gluttonous protagonist. The descriptions of the things the protagonist eats were almost physically tangible in my stomach. The game made me hungry.
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Old Games Italia
Le vicende di Eat Me sono un climax costante, che ci getta in una spirale gastronomica senza precedenti.
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Waypoint
The dirty little thrill of adventure games is to act as a spoiler, to walk into an environment and tear it apart as you pick up everything not nailed down and break everything standing in your way. Eat Me gives that pattern a perfect thematic resonance with its surreal plot and setting; you're here to devour this world, and the solution to every puzzle is a matter of what (or who) to swallow when.
See the full review

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Member Reviews

5 star:
(32)
4 star:
(20)
3 star:
(2)
2 star:
(1)
1 star:
(0)
Average Rating:
Number of Reviews: 8
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Most Helpful Member Reviews


4 of 4 people found the following review helpful:
Cool in a grotesque way, October 3, 2017
by Sobol (Russia)
A fruitful idea: taking one common action verb and building a whole game around it. We already had SMELL: The Game by the same author, KILL: The Game, GO NORTH: The Game together with GO WEST: The Game, last year's TAKE: The Game, and even USE - I mean, UNDERTAKE TO INTERACT WITH: The Game. Now it's EAT: The Game.

I often have hard time relating to the games by Chandler Groover with their aesthetics of abhorrent, but this one turned to be not as revolting as I initially expected. The puzzles were satisfying, the images vivid; the game is cruel (I think it should be the first one to boast both "child protagonist" and "evil protagonist" tags at IFDB at once), but not particularly repulsive to my taste - mainly because of two reasons:

1. A strong fairy-tale atmosphere that smoothes everything, gives an unreal, dream-like feeling (and excellently fits in with the game mechanics, as many classic children's tales are obsessed with food - Hansel and Gretel, Alice's Adventures in Wonderland, etc.).

2. Many food descriptions were pleasant and genuinely appetizing (e.g. cheeses in the armory).

All in all, not a "don't play it while eating" kind of game.

2 of 2 people found the following review helpful:
The way out is through, October 17, 2019
Adventure game protagonists tend to be greedy-grabby types, yeah? Fitting, then, that a child is the protagonist here, with sickly sweets in the very first room. Transgression without judgment, that's what Eat Me offers, and an engaged player will quickly become complicit. Thankfully, Eat Me draws you in with a deft touch rather than going hard-meta, and even on that front it allows a chance of subversion by the end. It's also unabashedly weird and gross. I loved it.

On the writing: I have played many well-written games, but this is the first one I replayed primarily so I could read it again. Additionally, this game has the most effective writing I've seen used in service of the traditional exploration-and-puzzles format. It guides and instructs. It tempts and discourages. It acts as both feedback and reward. The imagery and characterization are sensuous and vivid. The writing in this game is highly suggestive, in all senses of the word, and it performs all of these tricks simultaneously without ever sacrificing the mood or being too obviously symbolic. Granted, none of the tricks Eat Me uses are new--some of them are Text Adventure Narration 101--but I haven't played any other game that balances the text and the mechanics so perfectly while operating on so many levels. It is, in a word, harmonious. Every sentence has punch, not a single word feels wasted, and the game is a joy to read and interact with.

It helps, of course, that the game is so focused and small. In fact, if there's one major criticism to be made, it's that neither the puzzles nor the story are terribly complex. I forgive Eat Me in this regard for three reasons: one, it's framed as a fairy tale, and those traditionally don't have terribly complex stories either. Two, there's a lot of optional depth to explore (again: temptation, and complicity once the player starts digging). And three, Groover packs in a variety of escalating surprises as the main events unfold. Even if you guess what's going to happen next, there's probably another layer to reflect on, an alternative that you missed, or at least an amused sense of "okay, well, I didn't expect things to go quite THAT far" afterward.

In the end, Eat Me works better as a simulation than as a captivating tale. It's a slice of Wonderland, a little model of a creepy fantasy world that you can inhabit and play around in for a while, rather than a satisfying story proper. But few games do it better or with more style.

2 of 2 people found the following review helpful:
Truly bizarre, but strangely beautiful, October 19, 2018
When I first started plaything this game I didn't really like it. It seemed confusing and I wasn't sure what my purpose was. The writing seemed thick and I had trouble getting going. There was also a shade of the grotesque to it all that I wasn't into at first. But as I stuck with it I eventually came to appreciate it more and more until I was hooked. Groover's writing is wonderful, even operatic at times. The puzzle components were kind of hard to pick out from the flowery prose, but the solutions made sense in the internal logic of the game and every time you completed a "course" the reward was great. I'll definitely play through it again sometime to see how my opinion of it has grown.

See All 8 Member Reviews

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Eat Me appears in the following Recommended Lists:

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Polls

The following polls include votes for Eat Me:

Sublime Moments by Sam Kabo Ashwell
I've been thinking about games that provide really brilliant moments. This is not about the overall quality of the game: there are plenty of excellent games that never deliver a clear, standout moment of unalloyed excellence. And surely...

For your consideration: XYZZY-eligible Settings of 2017 by MathBrush
This is for suggesting games released in 2017 which you think might be worth considering for Best setting in the XYZZY awards. This is not a zeroth-round nomination. The category will still be text-entry, and games not mentioned here...

For your consideration: XYZZY-eligible Implementation of 2017 by MathBrush
This is for suggesting games released in 2017 which you think might be worth considering for Best Implementation in the XYZZY awards. This is not a zeroth-round nomination. The category will still be text-entry, and games not mentioned...

See all polls with votes for this game

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This is version 18 of this page, edited by David Welbourn on 29 September 2018 at 8:17am. - View Update History - Edit This Page - Add a News Item