Balances

by Graham Nelson

Zorkian
1994

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Baf's Guide


A small unofficial sequel to Infocom's Enchanter trilogy, based partly on their sample transcripts and partly on the need for a better look at the last four cubes in Spellbreaker. The main reason this game was written was to show off the more advanced features of Inform, such as dynamic vocabulary and indistinguishable objects. It's still a pretty good little game in its own right, with loads of clever spellcasting. One required action is completely motivationless and somewhat suicidal, but you might hit on it if you try things just to see what happens.

-- Carl Muckenhoupt

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