A Good Breakfast

by Stuart Adair

Slice of life
1997

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>INVENTORY - Paul O'Brian writes about interactive fiction

Interestingly, aside from the serious, game-killing bug, the code wasn't all that buggy. There was a television that wasn't implemented properly, but there was also a much more complicated computer and robot which were bug-free (as far as I could tell, anyway). The author seems to have some proficiency in Inform, so I'm betting that the game didn't go through much beta testing. Once it does, it will be an enjoyable way to spend a couple of hours.

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