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Write a review >INVENTORY - Paul O'Brian writes about interactive fiction In a cheeky display of one-upsmanship (or maybe it's one-DOWNsmanship), No Room trumps the one-room game by having no locations whatsoever. The author explains in a brief note that the PC resides in "the Inform Library itself, which is the most sense Inform could make of my game." No rooms were harmed, or even created, in the making of this game... The gimmick is fun, but doesn't make for much of a game, of course. So No Room is a piece of micro-IF that basically consists of one puzzle.
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