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Hugely old-school, July 8, 2008by Emily Short Considering the source, one should expect this to be very old-fashioned -- and it is. Descriptions are minimal. The setting is stark and lacks atmosphere. There is no particular explanation for how things got to where they are. Combat is randomized, and is affected by the weapons the player happens to be carrying when he attacks a monster, but otherwise uncontrollable once it starts. There's also not much one could describe as a puzzle here. One wanders from room to room, picking up treasures and killing monsters, until one reaches the far side of the castle and has one's final score totted up. Was this review helpful to you? Yes No Remove vote | Add a comment
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