The Colour of Magic

by Judith Child, Fergus McNeill, and Colin Buckett

Literary, Fantasy, Satire
1986

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Baf's Guide


A poor adaptation of the Terry Pratchett novel. Much of the game is spent simlpy waiting for things to happen, and the rest is spent fighting with the parser. The story model is unusually fragile, too: you can put in an unwinnable state by leaving a room when something is about to happen. Pratchett's humor shines, but if you've read the book, you've seen it all already. If you're enough of a Pratchett completist to still want to play this, I strongly suggest following a walkthrough from start to finish. The conversation system is a little odd: before you can speak by using the "SAY" command, you have to indicate who you're addressing by using the "TALK TO" command. Uses Discworld directions (Hubward, Rimward, Turnwise, Widdershins) instead of normal compass directions for travel. Features occasional area illustrations that frankly don't add anything.

-- Carl Muckenhoupt

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