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The Corn Identity is a unique experiment in collaborative interactive fiction. Thirteen authors were each responsible for taking the previous author's source code and, without having seen the whole story, constructing a new segment before passing their code on to the next author. The concept is somewhat similar to the party game "Whispers" or "Telephone," where a phrase is passed from person to person with increasing loss of fidelity. [...]
Any given moment feels self-consistent; it's only when you think back to fifteen minutes ago that you realize you're essentially playing a different game. Like a dream or a David Lynch movie, the game hustles you along through self-contained situations that flows smoothly into each other, almost succeeding in distracting you from the fact that the big picture is making less and less sense all the time.
-- Aaron Reed
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So the game is long and takes some wild turns. It was really enjoyable, except the people near the end decided to throw in some profanity and other weird stuff.
Overall, a really neat idea. It's really choppy, and I had to use textdumps to solve it (the worst is a door that says its locked, but which you can walk right through).
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This isn't the safest neighborhood. A young woman was abducted near here only recently. But as a city sanitarian you are obligated to complete your annual inspection of the local dive. [blurb from IF Comp 2008]
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