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frozen.z5
For all systems. To play, you'll need a Z-Machine Interpreter - visit Brass Lantern for download links.
frozen.sol
solution
Walkthrough and maps
by David Welbourn

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Frozen

by Jeremy Farnham

Fantasy/Collegiate
1996

(based on 2 ratings)
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About the Story

You're working late at the computer lab in an attempt to finish the assignment which is due in very shortly. Emerging from a daydream you carelessly lapsed into, you are surprised to find that the whole world around you has frozen in time...
[--blurb from The Z-Files Catalogue]

Game Details

Language: English (en)
Current Version: 1
License: Freeware
Development System: Inform 5
Baf's Guide ID: 519
IFID: ZCODE-1-960620-D5C6
TUID: npl74q0vd4g5lyf6

Editorial Reviews

Baf's Guide


There's not much to this short game. You're working late at night on a computer project at the campus when you notice that everyone else is frozen in time, except you. Obviously, you must do something about it. On the plus side, it's not difficult: there are only a few puzzles, and only a handful of takeable objects. And there are multiple endings. On the minus side, nothing much gets explained. Apparently, it's up to the player to invent his or her own backstory for what happened.

-- David Welbourn

SPAG
"Frozen" is obviously a first attempt with Inform, containing numerous, albeit rather insignificant, bugs [...] These will hopefully be fixed as the author makes progress with the development system, because I see a lot of promise from his first work. "Frozen" sports three, count 'em, THREE different conclusions to the story, a prominent plus in my book ("The Path to Fortune" also features a trinity of endings). Occasional bits of writing are easily on par with "Lurking Horror" and the game has a genuinely mysterious feel throughout.

-- Christopher Forman
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SynTax
FROZEN has been written with style and polish, and contains several puzzles to solve as well as the idea of a different reality or parallel universe to explore. But I found the sudden jump from everyday campus goings-on to a rather macabre world disturbing at times, mainly because nothing was ever explained. There seemed to be no logic or reason for this "other" world, and you (literally) have to grope about in the dark for a while, trying to make sense of what you see and find. A lot of the eerieness in FROZEN comes from the juxtaposition of the familiar (a kitchen, a study, an attic) with the bizarre and unfamiliar.

-- Bev Truter
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This is version 6 of this page, edited by Nathan on 9 September 2019 at 2:40pm. - View Update History - Edit This Page - Add a News Item