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The Windhall Chronicles, Volume 1: The Path to Fortune

by Jeff Cassidy and C. E. Forman

Fantasy
1995

(based on 4 ratings)
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About the Story

You have been volunteered by your master for a quest to save the small city of Windhall from a terrible fate.
[--blurb from The Z-Files Catalogue]

Game Details

Language: English (en)
Current Version: Release 5
License: Freeware
Development System: Inform 6
Baf's Guide ID: 237
IFIDs:  ZCODE-3-960118-DC4F
ZCODE-5-960828-0D35
TUID: aulmel3bib8ta99v

Editorial Reviews

Baf's Guide


The first part of a series-in-progress, set in a D&D-style world. As Aerin, apprentice to the town of Windhall's smith, you are chosen to relieve the town's financial woes by seeking a lost dragon's hoard. A nice game, with lots of text - few objects are left undescribed. Some monster-slaying is involved, but no randomized combat. The characters are the best part of this game; be sure to ask everyone about everyone else. Has a more-than-adequate time limit and numerous time-based puzzles, a day/night cycle, sleep, riddles, and a maze with a rather subtle key. A little guesswork and some random examination of scenery is required. Don't be put off by the torturously ungrammatical pseudo-medieval speech patterns in the introduction - only one character talks like that, and he's a buffoon.

-- Carl Muckenhoupt

SPAG
The game begins with most of the world available for exploration, and the world is large and complex. There are many places to explore and many puzzles to attempt, which helps if you are stumped by one particular puzzle. It would have been nice had the game not shown its whole hand at the beginning; additional areas which you can explore only after solving a puzzle hold my interest more than being able to visit (almost) everywhere at the beginning.
-- Stephen Granade
See the full review

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