The Lost Spellmaker

by Neil James Brown

Fantasy, Romance
1997

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SPAG

The gameplay is slightly uneven; there are some actions whose syntax might defeat the less persistent, notably the problem of a certain well. [...] There are several well-coded features, though, notably characters who manage to move around without obvious bugs (at least, not very many), a series of candies that can be regenerated, and a hint system in the form of a magical door that leads you back to the central office. Though the game revolves around magic, your contact with it is limited -- one instance -- and the story depends more on the silly characters in the village than on the ostensible plot. (Duncan Stevens)

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