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About the StoryIt is a very hot day. You are sitting on the grass outside a crumbling palace. Your sister is reading a book called Fractions and the Four Rules — 5000 Carefully Graded Problems. You are bored and the heat is making you feel a little sleepy. Suddenly you see an old man dressed as an abbot. He glances at you nervously and disappears through a small door in the side of the palace.
This is the start of a Mathemagical Adventure.
Once started on their journey, adventurers try to solve many and varied mathematical problems that will help them to win the game. Along the way there will be lots of opportunities for discussion, thinking, working together, and using logic and reasoning, as well as having fun.
Text-based and designed to stimulate your mathematical imagination.
Accompanied by a booklet containing a number of activities which can be developed away from the computer to support and maximise the learning opportunities provided by the software.
First published in 1984 for BBC computers, it is now re-released making it available to another generation of adventurers. L is still listed as one of the top ten BBC games ever.
If you enjoyed L: A Mathemagical Adventure...
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PollsThe following polls include votes for L: A Mathemagical Adventure:
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Several of us are interested in using IF for education, both in the classroom as well as more broadly. The purpose of this poll is to collect examples of IF with an educational focus.
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This is version 11 of this page, edited by Anthony Hope on 20 September 2018 at 10:13am. - View Update History - Edit This Page - Add a News Item