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7 of 7 people found the following review helpful:One Room, One Puzzle, October 29, 2010
A game best described as one of those roadside games where you have to jump wooden pegs until you have one left. While it's possible to die early, it is also possible to get stuck in the middle. The game prevents you from making kills that may prevent later kills, which means you really can't get dead-ended. It also means you may be stalled without a clue on how to proceed.
Some of the puzzles infer a solution I couldn't apply, (Spoiler - click to show)as I kept trying to reach the torch to burn the wood golem; and others it seems where not enough clues are given in the descriptions to suggest an action, (Spoiler - click to show)like the table is killed not as you would think. Most of the solutions were obvious, but those last few unfortunately required a walkthrough. I would have liked a hint system.
Worth a short puzzle-solving playthrough.
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