She's Got a Thing for a Spring

by Brent VanFossen

Slice of life, Travel
1997

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>INVENTORY - Paul O'Brian writes about interactive fiction

She's Got a Thing For a Spring (hereafter called "Spring") is one of the most delightful and well-written games I've played in a long, long time. Its author is one of the few professional writers who has created interactive fiction, and his expertise shines throughout the game. Spring is set in a mountain wilderness with no magic spells, no high-tech devices, in fact no fantastical elements of any kind. Yet this game imparts a sense of wonder that is matched by only the very best interactive fiction. I found some of the scenes absolutely breathtaking in their beauty. Living in Colorado, I've spent a fair amount of time is settings similar to those described by the author, and I felt that the prose perfectly conveyed the both the tiny joys and the majestic grandeur of the mountains. In addition, the game's code usually dovetailed neatly with its prose, creating at its best a seamless experience of walking in nature.

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