Photopia

by Adam Cadre profile

Slice of life
1998

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Reviews and Ratings

5 star:
(274)
4 star:
(186)
3 star:
(70)
2 star:
(21)
1 star:
(3)
Average Rating:
Number of Ratings: 555
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1 of 4 people found the following review helpful:
Photopia is an example of the moving literature IF can be, December 6, 2010

Photopia is an example of the moving literature IF can strive toward. It is a remarkable game, moving story, and well thought out.

It is true that the story arc is rather linear, and there are few puzzles. However, I have no complaints about this. Books are completely linear and I find no fault with the work of Faulkner or Morrison or Shakespeare.

The changing point-of-view kept me on my toes the entire time and the end remained a surprise.

And yes, it made me cry too. the only IF to effect me that deeply emotionally.

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3 of 8 people found the following review helpful:
Interesting story, not necessarily a great game, September 7, 2010
by ZUrlocker (Traverse City, Michgian)
Related reviews: easy, story, modern

Photopia is really more of a story than a game. It's interesting and it's compelling, but if you're looking for traditional IF gameplay, this might not be your cup of tea. There are no puzzles and not even many choices to be made. But when it all comes together, it works like a well-written short story. And you're gonna have an emotional reaction that you might not have expected.

Photopia definitely pushes the boundary of story-telling in a way that few could have predicted when Interactive Fiction was first introduced. In fact, I would say Photopia is best viewed as an experimental work whose impact is found in later works of IF by Cadre and others.

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1 of 5 people found the following review helpful:
Masterful, January 18, 2014
by scottmbruner (alameda, california)

Putting aside technical criticisms, Photopia clearly succeeds in its artistic ambitions - to create an immersive, emotional resonant experience by using IF elements to build intimacy with a touching, devastating tale. Revelatory.

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1 of 6 people found the following review helpful:
Poor little game, November 15, 2020

I've played this game and I expected more of it. Its an totally directed game, you can read coloured text and nothing more.

Regards.

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2 of 8 people found the following review helpful:
Beautiful, December 6, 2011

In a word, this story is simply beautiful. Definitely a tear-jerker. Definitely heart-warming. I call this a story because while there is a puzzle element to it, it is not difficult. One action or just a few actions can quickly lead to the story's progression. This is a good beginner's game, but also one that will leave a lasting imprint on the mind.

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2 of 8 people found the following review helpful:
Excellent story-driven piece, November 9, 2007
by Kake (London, England)
Related reviews: Adam Cadre, *****

I really liked this one. The juxtaposition of the two storylines, the non-linear time progression, the use of different voices — all excellent.

The main story is a moving one; but the moment that I felt was the strongest, in the sense that it made me stop and go "oh wow, oh wow, oh wow", actually occurred in the story-within-a-story. It was a small thing, but it really got across one of the reasons why I should care deeply about the main character.

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1 of 7 people found the following review helpful:
Lovely, January 10, 2011
by katz (Altadena, California)

The linear nature might turn off some players, but that also makes it a more truly story-like experience. Easily flowing narration (marred by the constant word definitions, which get tedious after a while) carry the whole thing along in a dreamlike manner.

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2 of 18 people found the following review helpful:
Overwhelming, October 19, 2007
by isd (Tokyo)

How could a game be exhausting when the puzzles are solvable?

I have not finished the game(yet?). I went as far as the school gym...
But having all these pieces of stories with no real solid link is overwhelming to keep in mind. The only attractive thing is the writing style...
There would be only two or three storylines, it would be nice, and maybe there is only three, who knows? THIS is the problem. (I must say I play with gargoyle, so I don't have the colored interface.)
Giving the fact that playing itself is not really fun I think I will give up.
But something wants me to continue, something wants me to see all the pieces come together at the end...
It is like suffering a long run to get a promised ice cream... but I am beginning to wonder about the taste of the ice cream.

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