Photopia

by Adam Cadre profile

Slice of life
1998

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Reviews and Ratings

5 star:
(274)
4 star:
(186)
3 star:
(70)
2 star:
(21)
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Average Rating:
Number of Ratings: 555
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- Salamosam (Montreal), November 5, 2007

- Nusco (Bologna, Italy), October 31, 2007

- Steve Evans (Hobart, Tasmania), October 28, 2007

- Brian Slesinsky (California), October 27, 2007

- Stephen Bond (Leuven, Belgium), October 26, 2007

- aparrish (NYC), October 25, 2007

- zharris70 (New York City), October 25, 2007

- Pseudo_Intellectual (Vancouver, Canada), October 25, 2007

- Hauston (Seattle, WA), October 24, 2007

- zer, October 24, 2007

- Sami Preuninger (New York City), October 23, 2007

- Eriorg (Switzerland), October 22, 2007

- robkun (London, UK), October 21, 2007

- Brian Campbell, October 21, 2007

- Michael R. Bacon (New Mexico), October 20, 2007

- Gregory (USA), October 20, 2007

- yandexx (Saint-Petersburg, Russia), October 19, 2007

Baf's Guide


Scenes from a handful of ordinary lives alternate with chapters of a child's colorful science-fantasy. Sweet and sad, and complex enough that you may need to go through it twice in order to fully understand how all the fragments fit together. Very story-driven, with menu-based conversations and virtually no puzzle content. My only complaint is that it isn't terribly interactive - indeed, you're practically driven through it on tracks, and any actions that you don't take tend to be rendered unnecessary. But the story is intriguing enough, and well-written enough, and moving enough, that this seems a small quibble. This is probably the most successful example I've seen of interactivity at the service of fiction, rather than vice versa.

The author intended this game to be played with colored text. Although I normally dislike such things, I agree that it works in this case. A monochrome version is also provided for those who feel differently.

(NB: The first release of this game credits Opal O'Donnell as the author. This was a deliberate deception on the part of the real author, carried out with the permission of the real Opal O'Donnell.)

-- Carl Muckenhoupt

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1 of 3 people found the following review helpful:
Good writing but to what end?, February 20, 2024
by witchcock (Gainesville, FL)

Great writing. Not sure where it was supposed to have gone, ending felt abrupt and didn't really feel like I'd done much except follow along.

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2 of 5 people found the following review helpful:
Inspirational, January 29, 2020

This is one of the first adventure games I played, and soon I understood the potential of the genre. How he plays with colour, voices, time... it's inspirational.

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2 of 5 people found the following review helpful:
This game is like a Russian doll, May 15, 2019
by suchamazingdoge (Austin, Texas)

Basically, this game is a bunch of stories that tie into each other, and work to make one single story. A story within a story, like a Russian doll.

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3 of 7 people found the following review helpful:
Well worth a try!, March 24, 2012

The story is catchy and puzzling, you really wants to understand how the different episodes fit together. And in the end the solution is quite clever, even if a bit sad. You might describe it a puzzle-less. But it does have some puzzles and even a maze or two. So puzzle-light might be more correct. Some of the later parts of the game is a bit too illogically and with bad fairytale-feeling. But still a short and easy game well worth a try.

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2 of 5 people found the following review helpful:
A Colorful Tale, November 5, 2008
by WriterBob (Richmond Hill, Ontario)

"Photopia," is an intriguing piece that makes great use of color.

The production value of this game is second to none. Typically I am a fan of the elegant simplicity of the plain text interface. I have gone through this work in black and white and in color with the *.z5 file. But by far the best experience is through the blorb file. The use of color is one of the subtle additions to Interactive Fiction.

Through the years, IF has grown beyond mere text. Even in the '80's, Infocom experimented with sound and graphics. Contemporary IF has available high quality graphics, sounds, music, and even colored text.

Without a compelling story, all of the added effects won't make a mediocre game good. The added effects of "Photopia," take an intriguing game and bring it to the next level.

The skill level needed to enjoy this work is minimal. This would be a perfect introduction to IF, especially for those who are coming into the game from a more literary background.

All in all, this is a fine piece of IF that's a pleasure to play.

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3 of 8 people found the following review helpful:
I guess this was groundbreaking?, December 3, 2019

Photopia is fun to read, but it's not a masterpiece or anything. Apparently in 1998 the idea that we could use a text-based medium to tell a story was a huge deal, and that "wow" moment is what got the game on so many "greatest of all time" lists. Coming into it from my perspective, though, one where IF as ebook with some stray interactive elements is just as common as IF as game or puzzle, this is basically just, yeah, one more IF as ebook. Pretty good. Not amazing.

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1 of 4 people found the following review helpful:
Photopia review, July 5, 2015
by Cder

An amazing and touching game. Once you realize what all of the seemingly disconnected events have in common with one another, it will be quite the shock. Most of the events are told in different perspectives, all tying together into one specific event, and you will recognize said event when it reveals itself. 5/5, would play again.

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