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2 people found the following review helpful:
Good interface proof-of-concept, September 25, 2023by Victor Gijsbers (The Netherlands) Agnieszka Trzaska is well-known, perhaps even famous, for using choice-based text interfaces to recreate styles of gaming that are more familiar from either parser text games or visual games. Five Scarabs is no exception, and in fact it is meant as a proof-of-concept for a particular interface, one that mimics a certain style of adventure games. At the bottom we have links that correspond to verbs. Once we select a verb, nouns in the room's description become clickable. So we select "Look At", then "golden mask", and we are rewarded with a description of the golden mask. This is clear and intuitive, though the handling of two-noun actions could be explain a little bit better. Was this review helpful to you? Yes No Remove vote | Add a comment
- rmartins, August 6, 2023 - Cargus, October 4, 2021 - nf, December 4, 2019 - Sobol (Russia), November 17, 2019 1 of
1 people found the following review helpful:
Nice Scumm Style Twine!, July 7, 2019by Shank Nice, quick interface! You could really make a full-fledged Scumm-style game this way. A quick point of feedback for improvement - to use an item in the inventory with something in the scene, perhaps you can say something like "To use an item with something in the scene, use it first in the inventory and then click on the item in the scene.". There are also possibilities to use items in isolation without combining them with something in the inventory or the scene. Was this review helpful to you? Yes No Remove vote | Add a comment
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