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Heretic's Hope

by G. C. Baccaris profile

Episode 2 of Sacred Tides series
2019

Web Site

(based on 10 ratings)
3 member reviews

About the Story

You are the only human left alive.

Gods and monsters, blessings and curses, an island ruled by giant insects — and in their midst: you. Grief-stricken and bound by oath to obey the Queen’s newest divine decree, you will seek advice, encounter strange visitors, draw the attention of powers beyond comprehension, and surely make mistakes.

Before long, you will learn what it is to be holy — and perhaps what it is to be human.

Game Details

Language: English (en)
First Publication Date: October 1, 2019
Current Version: Unknown
Development System: Twine
IFID: Unknown
TUID: i5037z2l29w1e6em

Awards

5th Place - 25th Annual Interactive Fiction Competition (2019)

Editorial Reviews

Last Pylon
Clerics and Carapaces
Starting off, I became high priest of a religion I didn’t believe in, and improvised a prayer to crowd of enormous insects. [...] I fist-fought a bee. I … enjoyed this game. A ton. [...] It’s one I could see myself playing again in the future, making different decisions, for the hell of it.

Also, I got to give a benediction to some maggots at the behest of a face-stealing bugman. What more could I ask for in a game, I tell you?
See the full review

IF Comprehensive

[...] it’s well-paced, consistently interesting, and takes place in an original setting. [...] It’s difficult to anticipate exactly how the conversation branches will affect the development of the plot, but there are definitely branch points in the story and meaningful choices to make. There are also three different mentors from which the player can choose, encouraging replaying the game. The custom interface for the game is both beautifully designed and easy to use. The polished and professional writing is consistently strong throughout, conveying the utter alienness of the world and its inhabitants.
See the full review

Quantum Survivor's Game Reviews
[...] [I]t employs its weird fiction tropes in service of a story that felt fresh and unusual for the genre. Heretic’s Hope is, as I read it, a sort of allegory about the experience of growing up as an Other, specifically in the situation where everyone around you belongs to the dominant culture and you have no community of your own people for support. [...] I found it a well-written story that felt emotionally real despite the fantastical aspects of the situation, and while I can generally take or leave graphics and sound/music in IF, both the visual and sound design were well-done and helped to enhance the foreboding atmosphere.
See the full review

Comfort Castle
The presentation is as gorgeous as Devotionalia. The visual styling is great [...] – I haven’t seen anything else like Baccaris’ games. This game also comes with profile pictures and scene-setting pictures to dress up the text. Music is used throughout, with appropriate music selected to raise tension or fill quieter moments. [...] This is a dialogue-heavy game, and something I love is that each dialogue choice comes with a little stage-action telling you what the protagonist means by it (“Evade,” “Agree,” “Deflect”…). [...] Honestly, what I read into this game wasn’t about being a human, but about being made an alien. There’s a strand of imposter syndrome – being forced to fake it and hope you make it, feeling like an outcast, feeling like everyone mistrusts you.
See the full review

These Heterogenous Tasks

This is a very polished piece: the writing is at a professional level, and a very thorough job has been done with presentation. But it didn’t really click with me [...] It was not for me, but I feel it deserves high placing.
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Iris Colt ⁠— Interactive Fiction
I enjoyed this a lot more than I thought I was going to at the beginning. I was a little hesitant about how fantasy with nice interface it was, but this is a strange and alien exploration of what it means for two dying races to flourish once again through a new found and tentative symbiosis. (Well, it is more about facing realities, and that those realities are complex and not always easy to untangle.)
See the full review

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Member Reviews

5 star:
(3)
4 star:
(6)
3 star:
(1)
2 star:
(0)
1 star:
(0)
Average Rating:
Number of Reviews: 3
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Idiosyncratical and stunning, November 19, 2019
The thing I appreciate the most about Heretic’s Hope is the same I appreciated about Devotionalia: it sets out to tell a story whose subject matter, structure, rhythm, style, etc. are very much at odds with most things at IFcomp, and even more at odds with most things in videogames, and even most things in popular culture.

“What is it to be holy?”, the game asks. What kind of question is that in a videogame? The game doesn’t compromise to make the subject more player-friendly. Hats off to anyone willing to do all this in such a coherent way.

The story is fine, the aesthetics stunning, the interactions well thought. I have problems with them sll, but minor. It’s memorably written and illustrated. Both the story and the design follow the same principle: horror vacui. It’s a very dangerous thing to try, and you need to have it under pretty good control. The game keeps piling characters, locations, plotlines, pictures, colored words, decorated frames, but amazingly, it mostly pulls it off. Perhaps it's the sheer imagination of it all, even when it's way too much.

A fantasy/horror game with deep worldbuilding and impressive UI, October 3, 2019
by MathBrush
Related reviews: about 1 hour
This author has become well known for Twine UI work. with many people interested in learning how to make games look the way, for instance, Devotionalia did.

This game has that same rich UI. Buttons instead of hyperlinks, character portraits, rich backdrops, multiple save files in a button in a collapsible menu.

Story-wise, this is heavy stuff, epic fantasy mixed with horror. You are a lone human burying their mother, living on an island filled with huge, sentient insects. You have been offered a controversial position on the island in the religious hierarchy, and life is complicated.

Most choices are about your attitude and response to others (agreeing, disagreeing, deflecting). Others have agency affecting the story. The real replayability factor is in the characters, not all of which you can talk to in one go through.

It's polished, descriptive, interactive, creepiness-inducing, and I would replay, so I'm giving it 5 stars!

Wwow, October 2, 2019
by huckanddorothy (Los Angeles, CA)
The story was moving. The graphics were amazing. This pushed me to do better.

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This is version 5 of this page, edited by G.C. "Grim" Baccaris on 29 November 2019 at 2:16pm. - View Update History - Edit This Page - Add a News Item