Home | Profile - Edit | Your Page | Your Inbox Browse | Search Games   |   Log In

Shade

by Andrew Plotkin profile

Travel
2000

Go to the game's main page

Member Reviews

Average Rating:
Number of Reviews: 35
Write a review


3 of 9 people found the following review helpful:
Shades of black and white?, January 28, 2011
by Aintelligence (Canada)
This is such a controversial game in so many different ways that I felt the need to weigh in my thoughts. I'll get this straight from the beginning so there's no confusion later. This game was in my mind an incredibly put together game. Arguably the best of Andrew Plotkin (although several others come to mind as well).

It is hard to write a review on this game without giving the whole story up, but I'll do my best.
I think that the two main strengths of the game are all related to character, and the links which are created throughout the game. Yes it's confusing and I played it twice to see all that I could learn (although I'm sure I could get more from it in my fourth or fifth time playing it.), but between these two elements, the game is worth the time.

The character is reLly the part of the plot in which I hate to spoil. I will say that plotkin, has really worked hard on making genuine emotion within the character. Every emotion is set out so well, (Spoiler - click to show) from genuine surprise, to a certain shrouded fear, to crazed terror and the downright craziness. the character not only has rapid changes of emotions, but I similarly was drawn into the story and experienced a wide range of emotions and wierdness. (Spoiler - click to show) of course it is the brain of the character which is in the end the most chilling part...

Secondly, the major strength of this piece is how, like a good puzzle, everything relates to each other in a dim, but in the end understandable, way. I think it is that dim sense that something isn't right even at the beginning of the adventure that was extremely compelling. Even further was how seemingly unexplainable things happened and felt vaguely related all
of the time. It really kept me on the edge of my seat. Many have said that it gets really tedious after a while of playing. Personally (maybe i'm just weird) I liked the timing of it very well. Nothing was forced, and it gave me a time to build up the suspense. (Spoiler - click to show) which for me started at the 'strange' vacuum scene.

I didn't really find too many weaknesses with this game, except maybe for the Different parts of the room which I wasn't very fond of. I will say this, it's very well done. Play it and play it more than once.

Comments on this review

Previous | << 1 >> | Next

Danielle, January 28, 2011 - Reply
You talk about how there's a sense of "something wrong" in the first scene, and also how everything ties together, but vaguely. I think it's this sense of dream logic (from a very malignant dream) that puts this near the top of my Best IF of All Time list. If you come at it expecting a traditional adventure with "awake" logic, you'll probably be disappointed.
Aintelligence, January 30, 2011 - Reply
I agree. That's a very interesting thought that the adventure had a sort of 'dream logic'. I hadn't thought of it that way, but I think you are correct.
Previous | << 1 >> | Next