Blue Sky

by Hans Fugal

Travel
2004

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>INVENTORY - Paul O'Brian writes about interactive fiction

One of the keys to immersion in IF is detail, and Blue Sky falls well short of the mark. I don't mean to be too harsh -- the game is obviously well-intentioned, and with a substantial overhaul of its writing and a considerably increased depth of implementation, it could become a lovely evocation of Santa Fe. Until then, if you're looking for travel IF that really works, go back and play She's Got a Thing for a Spring.

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