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About the StoryExplore the weird, until the sunken things come for you.
A narration-focused interactive fiction focused on conversation and exploration of a haunted landscape.
Playable on mobile, but a computer or tablet strongly recommended. One hour approximately.
19th Place - 25th Annual Interactive Fiction Competition (2019)
Beautifully written and designed, emotional, and very personal
The deftness of the writing, mythology, story structure, and themes, in concert with the beautiful use of interactivity and visual design, make this my favorite piece of the competition.
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These Heterogenous Tasks
Not like anything else
This is a work which is not like anything else, and which aims to approach IF as literature, both of which I appreciate a hell of a lot.
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Like Pseudavid's previous work, this game is a highly-polished Twine game that focuses on time, place, and interpersonal relationships.
In The Good People, you play as a person descended from the inhabitants of an ancient village which was covered by a reservoir, and which has now only recently emerged. The exact setting escapes me; it seems like Native Americans in the Southwest due to the reservoir setting, but could also be Irish perhaps (?) or South American.
You've started a relationship with a travel writer who is of a different race from you, and you feel alienated from your past and your people.
This slice-of-life opening is pretty good but a little too 'high art' for me. It takes a sharp turn in the middle, though, that resonated strongly with me.
Uses unusual text placements, graphic images, occasional slow text and text animations.
If you enjoyed The good people...
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This is version 5 of this page, edited by Pseudavid on 19 November 2019 at 3:27pm. - View Update History - Edit This Page - Add a News Item