Kerkerkruip

by Victor Gijsbers profile

Dungeon crawl
2011

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Reviews and Ratings

5 star:
(24)
4 star:
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3 star:
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Number of Ratings: 68
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- Otto (France), January 4, 2013

- Sam Kabo Ashwell (Seattle), December 20, 2012

- Ghalev (Northern Appalachia, United States), October 20, 2012

7 of 7 people found the following review helpful:
Frustratingly addictive, September 24, 2012

So - an IF roguelike. Randomly generated content, permanent deaths, dungeon crawling, and all that. Not actually the first, even - Wumpus2000 is a different take on the concept - but this is astonishingly well done. Hardly surprising from Gijsbers, really. So what does it actually involve? Well, you're a totally generic person who's been plonked down in the dungeons of the dread wizard Malygris, who you must defeat before you can escape - and you must defeat at least some of the other denizens of the dungeons before you can hope to do that.

As a roguelike, it's pretty short - each playthrough is unlikely to take more than an hour, but that's hardly surprising with the combinatorial explosion it must involve. Trying to create a piece of IF which takes months to play as many standard roguelikes do would be, I suspect, impossible.

Anyway, the real question is - is it any good? Yes, yes it is. It's short, has fun and intuitive combat, strange rooms to explore, better artefacts to find, monsters to fight, and all that. The length really does help with the addictiveness - you'll always be wanting just one more go. Maybe this time you'll get past the mindslug, now you've beaten Malygris in easy mode it's only fair to have a go at the harder setting now, and so forth.

So. All in all, tremendous fun, and I hope Victor Gijsbers keeps releasing updates for a long time to come.

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- Dannii (Australia), September 24, 2012

- Porpentine (Oakland, CA), September 6, 2012

- katz (Altadena, California), May 2, 2012

- Rymbeld (Greensboro, NC), May 1, 2012

1 of 8 people found the following review helpful:
Brilliant!, February 14, 2012

I had a crack at doing something like this in 2007, but my coding skills and my work ethic weren't up to the task. The results are available on this site and you can breeze through the "game" in 5 minutes if you're so inclined. This is much, much better. If you were looking for an IF/roguelike hybrid, this is it.

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- Karl Ove Hufthammer (Bergen, Norway), January 27, 2012

11 of 12 people found the following review helpful:
Rogue-tastic!, January 3, 2012
by Joey Jones (UK)

When I first played this game, I played it six times. That's how hard it is. That's how addictive it is. Kerkerkruip is a rogue-like text adventure, in which you travel about a randomly generated dungeon, killing enemies, picking up equipment, employing tactics and dying. A lot.

The game isn't a perfectly smooth interactive story where you play out complex motivations while unveiling a carefully crafted plot. It's not trying to do that. So of course the writing is sparse, and the synonyms sparser. That's goes with the territory. If I was making the game, I would have added an additional layer of randomisation to the monsters- giving named characters a different name and apparel each time and so on. As it was, there were enough antagonists that the game remained fresh through six play-throughs, and I was pleased that some enemies (like the Reaper) changed their weapons. The real joy of the game is that it's more than a complex dungeon-crawl simulator, it's a puzzle. Figuring out which enemies to fight, how, and in which order are vital to successfully completing the game.

Every time I played Kerkerkruip I discovered something new, died in an interesting way and wanted to go back for more. All in all, a great roguelike! Two thumbs up!

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- Ben Cressey (Seattle, WA), December 14, 2011

- trojo (Huntsville, Alabama, USA), December 7, 2011

- Meredith (California), December 1, 2011

- Squinky (Canada), November 17, 2011

- ifwizz (Berlin, Germany), November 14, 2011

- perching path (near Philadelphia, PA, US), October 31, 2011

- Mr. Patient (Saint Paul, Minn.), October 28, 2011


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