Domicile

by John Evans

Fantasy
2003

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>INVENTORY - Paul O'Brian writes about interactive fiction

I played for a while, found some of the cool stuff, and solved a few puzzles. I also found a ton of bugs (not on the "known bugs" list), which forced me into checking the hints a lot from early on -- there were a number of synonym problems, some sloppy coding, some Vile Zero Errors. Then got I totally derailed by a game-killing bug (again, not on the "known bugs" list) that spat out a Zero Error and trapped me in a dead-end. So, back to the hints. I restored, tried another method, ran smack into another game-killing bug (that's right, not on the list) that refused to acknowledge when a puzzle had been completed. So then I said, "Okay, you know what? You get a 1."

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