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About the Story"Firebird is based on the Old Russian folk tales that inspired the Stravinsky piece of the same name. You are Prince Ivan, and have been charged by your father, the tsar, to find the Firebird that has been stealing your father's golden apples. Your two older brothers have already tried and failed -- can you triumph over the many obstacles in your quest? Remember, your mission is not as simple as it first seems..."
[author's blurb, from The (Other) TADS Games List version 1.2]
-- Carl Muckenhoupt
What's Big and Bright and Covered in Feathers?
Firebird does an admirable job following the conventions and style of faerie tales... characters are princes and princesses or tsars and tsarina's in disguise, buildings are made of silver, gold, or the appropriate sparkly material of choice, and events tend to fall in threes, creating a nice playing rhythm with the repetitions. For the most part these repetitions help rather than hinder the flow of the game. (Charon)
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Reviews from Duncan Stevens and Paul O'Brian
Stevens: "If Firebird encouraged more research into backgrounds of games, and more innovative settings, it might lead to more creative games, never a bad thing. In its own right, it's a worthy effort."
O'Brian: "Firebird proves beyond a doubt that the intersection between folk tale and IF is a fertile one."
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Based on Russian folklore this game has a decent storyline, relatively simple puzzles and a fairytale ending. [...] Although, even my limited knowledge of Russian folklore told me that a few of the humour elements contained therein weren't quite authentic, eg. the chefs, which made me smile and so probably achieved their purpose (unless I'm missing something of course). (Nick Edmunds)
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|Average Rating: |
Number of Reviews: 5
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Most Helpful Member Reviews
The game cleverly allows several different endings, and it is a joy to go back through the game and retry all of them. The puzzles, though challenging, are not impossible. Unfamiliar with the Russian rhymes mentioned in another user's review, but quite familiar with Soviet cinema, I giggled at Montgomery's off-handed mention of the "irony of fate," surely a reference to the title of the 1975 classic comedy (which I have begun insisting that we watch in my home every New Years; Andrei Myagkov is my soul).
My major quibble with the game is that it needs a few more details - for example, descriptions of exits are not consistently available, making parts of the game seem much more difficult than they really are: more than once, I circled an area, not realizing I just needed to go north. (That is not a spoiler.) Moreover, some items described in the body of the room description have no description of their own as a decoration. For example, a non-player character handles a garment, but when you try to interact with or examine the garment, the garment does not exist - "I don't know the word ____." These are minor details, but considering that (1) all descriptions are part of an already-rich and rewarding Firebird world, and (2) Montgomery's humorous descriptions and in-jokes are so accessible, cross-linguistic, and pleasantly ubiquitous, it is disappointing not to be able to dig down into the details to find extra easter-eggs.
Overall, however, I give it 4.5 stars out of 5 - I must round up to a full 5-star review, because even for these missing details, the game is incredibly full and rich, and there are details yet to be discovered. Also, Vasilii's NPC is a delight, and he earns an extra half-star on his own. In another 20 years, I will happily play this game again - indeed, most likely far sooner than that.
The game is rather old-school - even for 1998. The world is sparingly implemented, there are some minor guess-the-verb moments - but it's funny and light-hearted, the puzzles aren't hard, there are multiple solutions (be sure to check the AMUSING section), and the "good" ending really has a na´ve fairytale charm (while the "evil" ending - the one where you (Spoiler - click to show)side with Katschei the Deathless - is, um...). There's a big maze in the game - but you won't need mapping it.
P. S. I was able to kiss almost everyone from the bear to Baba Yaga without anybody protesting. Well, I suppose being a prince has its benefits.
You are tasked with finding the mythical Firebird. In your journey, you'll encounter frogs to kiss, princesses to court, series of 3 or 4 objects in a row with increasing magical properties, and so on.
The game was quite enchanting, although it comes from an earlier era of the internet that was somewhat less sensitive to some hot-topic issues today (like culture); however, part of this may just be tongue-in-cheek, poking fun at the same insensitivity in old myths.
A delightful game for fans of fairy tales.
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It's better for the feeling of immersion when you're not reading a walkthrough while playing. These games are definitely solvable without hints. Some very friendly puzzlewise, some a tad harder.
Danielle's Classic IF List by Danielle
Traditional adventure games, filled with happy puzzles. Only thing is, you don't need a fancy video card to see the great graphics. Instead, just add imagination.
PollsThe following polls include votes for Firebird:
Games with mysticism by Anya Johanna DeNiro
What I'm looking for are games that aren't "other-world" fantasy, but rather use one of the following as part of its thematic underpinnings: Renaissance magic, Neoplatonism, hermeticism, gnosticism, alchemy, or any other kind of...
Fast-paced action scenes by Juhana
Fast-paced action is something that's notoriously hard to do in IF where waiting for player's input necessarily pauses the game every turn. Which games have succeeded in creating action scenes that convey the sense of urgency, danger and...
Solved without Hints by joncgoodwin
I'm very interested in hearing truthful accounts of at least somewhat difficult games (or games that don't solve themselves at least) solved completely without recourse to hints, walkthroughs, etc.
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