Sophie's Adventure

by David Whyld profile

2003

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>INVENTORY - Paul O'Brian writes about interactive fiction

I think the best thing that could happen to Sophie's Adventure would be if it were scaled back considerably (say to a size that is finishable in two hours), tested and proofread much more thoroughly, and entered in the comp in that tighter and stronger form. Too late for all of that now -- I won't be returning to this game after the way it aggravated me -- but these lessons can be learned for future games, by this author and others.

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