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- William Chet (Michigan), July 19, 2020
- Blind Assassin (Illinois, United States), July 11, 2020
- kierlani, May 13, 2020
- elias67, November 6, 2019
- Zape, April 15, 2019
- Mr. Patient (Saint Paul, Minn.), February 10, 2018
- Cory Roush (Ohio), August 2, 2017
- Laney Berry, May 17, 2017
- Dhary, October 26, 2016
- odysseus (Ontario, Canada), August 20, 2016
- Lanternpaw, March 10, 2016
- Oreolek (Kemerovo, Russia), February 10, 2016
2 of 2 people found the following review helpful:My favorite Gijsbers game; easy to get an ending, hard to get the best, February 3, 2016
Gijsbers' game has excellent writing, reminding me of the best parts of Ian Finley's Kaged and Adam Cadre's Varicella. But what I appreciated most was something else; no matter how many IF games I play, I still seem to need walkthroughs for everything. But I didn't have this issue for this game, because:
1. You can always reach some sort of ending in the game, and your endings improve as you go on. So if you can't get more than halfway in the game, you get a halfway-decent ending.
2. Almost all of the puzzles seem to have multiple solutions.
The game has a dark theme, and includes violence. But your character is clearly motivated by a positive goal, and the game rewards you whether you choose violence or not. I was pleasantly surprised to discover that you can reach what I consider the best ending without (Spoiler - click to show)injuring the pixie. However, I didn't find a way to avoid (Spoiler - click to show)killing the gardener; but as I said, the game doesn't force you to do anything you don't want to.
The moral choices seemed a bit easier to me as well, since your character is (Spoiler - click to show)a prisoner, and (Spoiler - click to show)her family is at war with her husband, who stole her away and won't promise to stop her child from being killed.
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- hoopla, February 16, 2015
- Sobol (Russia), November 13, 2014
- Adam Myers, September 19, 2013
- DJ (Olalla, Washington), May 10, 2013
- luftmensch (Germany), May 8, 2013
- kala (Finland), May 25, 2012
- Abalone , April 19, 2012
- E.K., January 26, 2012
2 of 5 people found the following review helpful:I wanted more, September 18, 2011
by Deboriole (San Diego, CA)I just played Fate several times over, and then read much of the source (after I had gotten as many endings as I could on my own). I really enjoyed solving the puzzles, and was thoroughly excited about my prospects (and what I could achieve) later in the game. The story was very interesting, and I was glued to the game for most of the day. Why only 3 stars then? Let me tell you...
I enjoyed the game up until "decision time." (Spoiler - click to show)Admittedly, I was hoping for a "fairytale" ending for all my trouble. I took great care in planning out the game (not hurting my pixie, not snake-biting my servant, etc.) but sadly fate was not affected by these decisions. I felt that I should have been able to tip the scales in my favor by doing good... that perhaps my smaller actions would snowball into a better ending. Nope.
Also, I wish there was a little more guidance toward the end of the game. As a rule, I don't like to ask for hints until absolutely necessary. I was near the end of the game (let's just say my inventory was plentiful, but I had not made my final decisions) but by that time, apparently there were no hints available! I wish the hint system would have remained intact throughout the game so I could have gotten some clarity when I decided to break down and ask for it. (I ended up reading the source which answered all of my questions.)
The most frustrating three parts of the game (for me):
1. (Spoiler - click to show)The "Greater" spell calls for a silver crown. I had not noticed that Harold wore a crown. Even if I had, I had not made my final decision. My next thought was that there must be some other way to procure a crown. I scoured the kingdom for anything made of silver, and I finally found it. The goblet. I really thought there was some secret here, since when you see the goblet it does not announce it as silver until you examine it. I wanted to melt it down to make a crown! I realize this is a little bit of a stretch, but I was trying to innovate, not having seen a crown elsewhere.
2. (Spoiler - click to show)Pixie dust for the "Sleep" spell. Okay, I admit, I played this game about ten times before I thought of a clever idea (that did not pan out). I figured if I could avoid finding the viper altogether, I could smash the blue vial, ask for pixie dust, talk to Charles, slip the ingredients into his wine, and put him to sleep. I would then go get the red vial from Amy and ask for the "Snake" spell. That way the snake wouldn't have to die and I wouldn't have to cut my pixie's wings off either! Nope, no dice. The game still cautioned me to not put Charles to sleep until the viper was handled. Rats!
3. (Spoiler - click to show)The "Haunt" spell. Ugh, this drove me mad! I was carrying all of the ingredients for this spell but no matter how I tried, I could not make a paste out of the ingredients! I tried smashing them with the mortar and pestle. I tried putting the ingredients on each other. I tried "make paste". Nothing worked! I finally gave up and went to see the witch who vengefully made the paste. Really? Why was I able to perform all of the other spells but not this one?
On a side note, I found a bug. (Spoiler - click to show)Upon restarting the game I could not ask my servant to lift the covers for me to take a nap. I had to quit out entirely and start fresh to receive this option (Yes, I examined the bed first and saw there "might be something at the foot...").
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- Mason Saail (Northern California), March 28, 2011
- Ben Cressey (Seattle, WA), March 4, 2011
- Buffaloelvis, July 22, 2010