Curse of Manorland

by James King

2003

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>INVENTORY - Paul O'Brian writes about interactive fiction

So here we are in 2003 and people are still writing games in AGT. Even more disheartening, they're still writing terrible games in AGT. Most bad comp games at least have the virtue of being short, but not this one -- it's huge, and unrelentingly bad all the way through.

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