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The Chieftain

by LeSUTHU

Resource Management
2019

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Number of Reviews: 2
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2 of 2 people found the following review helpful:
A tribe simulation game with a recursive nature, October 6, 2019
by MathBrush
Related reviews: 15-30 minutes
One star may seem harsh for a game, but here are my five criteria:

Polish: This game has visible error messages every few screens. This is probably all the same error, but it could have been caught. Links to images are everywhere, but are deleted because of copyright. If the author is reading this, try Pexels! Plenty of free images in their public domain section.

Descriptiveness: Everything in this game is bare-bones, functional writing.

Emotion: I didn't really feel a connection to the chieftain or the tribe

Interactivity: The game is very slow in its accretion of resources, and bugs made my choices not work

Play again: Without more bug testing, I wouldn't play it again.

Comments on this review

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LeSUTHU, November 17, 2019 - Reply
Hello I am LeSUTHU the creator of the game. The reason why I had a lot of errors were that if you look at my programming if you ever import the files onto twinery, you will see that there's a lot of codes and I think I might have made some optimization mistakes that might slow the game and sometimes cause errors, but you have to understand that the Twinery engine is not the best, and the engine itself could be the cause of errors. For my game, I didn't make it like the other games where there's like a distinct storyline. I focused on the randomization of the game to make it more of a videogame than a story, somewhat like Sid Meier's Civilization. I wanted the players to experience the unpredictability of the nature the primitive people might have experienced in their age.

But still, thank you for your advice and I certainly do understand your points and some ways I could improve upon. Also thanks for teaching me Pexels.
LeSUTHU, November 17, 2019 - Reply
Hello I am LeSUTHU the creator of the game. The reason why I had a lot of errors were that if you look at my programming if you ever import the files onto twinery, you will see that there's a lot of codes and I think I might have made some optimization mistakes that might slow the game and sometimes cause errors, but you have to understand that the Twinery engine is not the best, and the engine itself could be the cause of errors. For my game, I didn't make it like the other games where there's like a distinct storyline. I focused on the randomization of the game to make it more of a videogame than a story, somewhat like Sid Meier's Civilization. I wanted the players to experience the unpredictability of the nature the primitive people might have experienced in their age.

But still, thank you for your advice and I certainly do understand your points and some ways I could improve upon. Also thanks for teaching me Pexels.
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