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2 people found the following review helpful:
What it says on the tin..., February 6, 2022by Cody Gaisser (Florence, Alabama, United States of America, North America, Earth, Solar System, Milky Way, Known Universe, ???) What if the simple two-joke game Pick Up The Phone Booth And Die worked like the one-turn multi-ending game Aisle? What if, instead of being under-implemented like the original, it was overly-implemented instead and every conceivable command the player could enter led to some sort of weird ending? That's what this is. Was this review helpful to you? Yes No Remove vote | Add a comment
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1 people found the following review helpful:
The Game That PUTPBAD Was Meant To Be, December 14, 2020This is an artful piece: the disciplined minimalism of Pick Up The Phone Booth And Die, combined with the rich implementation of Aisle. Was this review helpful to you? Yes No Remove vote | Add a comment
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2 people found the following review helpful:
Whatever you do, don't undo!, April 28, 2019by deathbytroggles (Minneapolis, MN) A parody of Aisle and IF in general, several well-known authors teamed up to write this hilarious send-up. Was this review helpful to you? Yes No Remove vote | Add a comment
Double-undo!, March 26, 2016 by Teaspoon The definition of well-implemented. A beautifully simple game in which just about anything you can think of will have a witty response. As someone deeply interested in the intricacies of what can be done with a parser, it fascinates me. Was this review helpful to you? Yes No Remove vote | Add a comment
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1 people found the following review helpful:
A silly one-action game based on two earlier games, February 3, 2016by MathBrush Pick up the Phone Booth and Aisle is mildly better than Pick up the Phone Booth and Die and not quite as good as Aisle. It is a parody game. Every action you perform results in some sort of ending. Was this review helpful to you? Yes No Remove vote | Add a comment
A story of a funny yet unhappy booth... , January 3, 2013 I gave "Pick Up the Phone Booth and Aisle" a try tonight and found it quite entertaining. Was this review helpful to you? Yes No Remove vote | Add a comment
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2 people found the following review helpful:
You have migrated!, December 22, 2010by Aintelligence (Canada) Of the 'phone booth franchise', it's not too difficult to see that this one is the best, especially with so many people involved in the production. Like the other games, I started by lifting the booth to see what happened, and after, I got a little bit more adventurous with the phrasing. The game, although very short, was obviously very well developed with an outcome for almost anything I put. Furthermore, the outcomes of the phrases were a real riot and very witty. Unlike pick up the booth and dye, pick up the booth and die 2, and pick up the booth and dye etc. Etc. Etc., this game offers sustained amusement as opposed to a one-gag game. I often play this game when I'm bored just to see how many paths I can find. Very repayable and funny. Was this review helpful to you? Yes No Remove vote | Add a comment
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6 people found the following review helpful:
Oh so silly!, November 2, 2010by tggdan3 (Michigan) First I played pick up the phone booth and die. As I began to play this, I had no idea how there could possibly be so many authors. What did the original take, like 10 minutes to program? Was this review helpful to you? Yes No Remove vote | Add a comment
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8 people found the following review helpful:
Hilariously nonsense, witty, free-roaming fun, August 7, 2008This is one of the games you just download and keep there forever, to give it some more try. One turn (yep, it's a one move game), and then fun ensues. And, other than an "ending", you also get an "ending title" which is overtly funny by it's own. Was this review helpful to you? Yes No Remove vote | Add a comment
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15 people found the following review helpful:
The Gateway Drug of IF, February 20, 2008by Michael Martin (Mountain View, California) Despite being admittedly wholly self-indulgent and packed with in-jokes, this is actually the work of IF that I've had the most success evangelizing with. It's a one-turn game, so there's no investment of time, the large development team means there is an enormous amount of widely varied responses are available, and a half-dozen or so players each on their own copy will end up bouncing off one another's attempts and - in some cases - actually working out a lot of the basics of IF interaction on their own. It's one thing to read up on how to give commands to NPCs in the standard IF idiom; it's another thing entirely to be rewarded by five or six new endings for ordering the booth around. Was this review helpful to you? Yes No Remove vote | Add a comment
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