Home | Profile - Edit | Your Page | Your Inbox Browse | Search Games   |   Log In


Story file
For all systems. To play, you'll need a glulx interpreter - visit Brass Lantern for download links.
Play online
And check out the source code

Have you played this game?

You can rate this game, record that you've played it, or put it on your wish list after you log in.

Playlists and Wishlists

RSS Feeds

New member reviews
Updates to downloadable files
All updates to this page


by Sarah Willson (as Mala Costraca)


Web Site

(based on 2 ratings)
1 member review

Game Details

Language: English (en)
First Publication Date: February 3, 2020
Current Version: Unknown
Development System: Inform 7
IFID: Unknown
TUID: 5z1avk9srfvgme1s


1st Place, Event 1 - Second Quadrennial Ryan Veeder Exposition for Good Interactive Fiction

Editorial Reviews

Ryan Veeder's Judgment
9.5 points out of 10
This is extremely clever and I love it. I feel anxiety about awarding a perfect score, and if I look closely I can find enough small flaws to justify an assertion that this Entry is not perfect. Therefore I award Caduceus 9.5 points out of 10.
See the full review


- View the most common tags (What's a tag?)
(Log in to add your own tags)

Member Reviews

5 star:
4 star:
3 star:
2 star:
1 star:
Average Rating:
Number of Reviews: 1
Write a review

"reckless, brave, hysterical or shy", June 22, 2020
All of the entries in the pretty-code contest have their strong suits, but it's not just that Caduceus' source has a lovely poetic flow to it. The game it creates has a very different, mostly-prosaic vibe to it, while telling the same story with the same terse descriptions.

As a game Caduceus just looks like a short proof-of-concept with a less-than-obvious final move. As source, even the wasted space (such as the adjectives borrowed for this review title) serves a purpose. Top honors were warranted.


This is version 5 of this page, edited by Zape on 16 July 2020 at 5:04pm. - View Update History - Edit This Page - Add a News Item