Little girl in the big world

by Peter Wendrich

2003

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>INVENTORY - Paul O'Brian writes about interactive fiction

Little Girl In The Big World must be titled ironically, because the game's world is anything but big. It's just five rooms, three of which are pretty much bare. Not only that, the entire thing takes place in a standard house, and leaving the house (to go out into the big world) ends the game. I wish I could say that some interesting stuff at least happens in this little gameworld, but... not really.

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