Thorfinn's Realm

by Robert Hall and Roy Main

Zorkian, Time Travel
1999

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Baf's Guide


Bare-bones old-school fantasy--time-travel and treasure-hunt combined. Worse, lots of bad design choices, like a really small inventory limit, random death, and a light source puzzle. Lots of silliness--the game is supposedly set in the 10th century, but of course things like pizzas are on hand. On the other hand, everything works okay, and a few of the puzzles are somewhat inventive. If you're nostalgic for the dawn of IF, you may like this.

-- Duncan Stevens

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