The Granite Book

by James Mitchelhill

Surreal
2002

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Baf's Guide


A decidedly strange game that runs mostly on atmosphere. It's often creepy, with a first-person-plural player character (or set of characters?) and an environment suggestive of (maybe) some kind of ancient religion. Exactly what all the peculiar imagery means is a bit less clear. At times the writing is quite evocative, but there are also points where it seems to go over the top. The gameplay is likewise mixed, with one action in particular that is unnecessarily finicky about exact phrasing and behavior. In the end, though, it's the strange imagery that sticks in one's memory.

-- Emily Short

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