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Jigsaw

by Graham Nelson

Time Travel/Historical/Romance
1995

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Reviews and Ratings

5 star:
(29)
4 star:
(23)
3 star:
(10)
2 star:
(5)
1 star:
(0)
Average Rating:
Number of Ratings: 67
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- Nomad, December 7, 2018

- Solanacean, September 1, 2018

- DustyCypress (Hong Kong), May 19, 2018

- WetCheese, March 30, 2018

- Zape, December 13, 2017

- Denk, November 6, 2017

- ifMUD_Olly (Montana, USA), April 21, 2017

- winterfury, December 10, 2016

1 of 1 people found the following review helpful:
Jigsaw completely lives up to its name., June 9, 2016
After a years-long hiatus from IF, I went into this game, thinking that it would be namby-pamby, and when I started playing it, I still thought it would be thread-bare, with its initially spare descriptions. I was SO wrong. It turned out to be one of the most complicated games I have ever played(and I am an Infocom veteran, having played such hard nuts as Spellbreaker). I had to look at a walkthrough, by golly. This game has many areas, which correspond to certain events in world history. One plus that I appreciated was that I came out of this game feeling more educated, I had learned from it, or was inspired to do so. A minus was that it was not obvious to me what order in which I could solve each area. There is at least one instance where you definitely have to solve one area before approaching another, and you do not get another opportunity in that area unless you start over or go back to a previously saved position(and this is where I felt compelled to consult the walk-through--only to find out that I had no such position I could go back to, and had to start over). But most other areas can be solved in any order. I would recommend being especially watchful, by EXAMINE-ing and SEARCH-ing everything within reason. As with Curses!(Graham Nelson's other big game) and Jon Ingold's games, I would not recommend this game for a beginner, mainly because of the frequent shifts in setting and the sheer perspective of the plot. And there are certain actions that you will need to take that are not entirely obvious--or even obvious at all--that may stall out a beginner early in the game. For example, (Spoiler - click to show)it took me a long time to figure out what to do with the pyramid in the initial sequence(how was I to know that I could climb it!? I can see how some might have given up.).
This game is as full of nutcrackers as it is full of personality and color. Mr. Nelson made it just as intricate and at least as challenging as his other game Curses!(which I also recommend to experienced players). Be sure to exploit every object that you find, use it even if its purpose is not entirely clear, and look under and search every place and object possible. And please, (Spoiler - click to show)remember to sketch the animals! if you want a satisfying ending!

1 of 1 people found the following review helpful:
Too difficult for most without a walkthrough, little to do when you get stuck., February 3, 2016
by MathBrush
Related reviews: more than 10 hours
This is a game with a huge world. The writing is excellent, with interesting historic tidbits and a fun NPC.

However, the game is full of hard puzzles that leave little room to do anything elseif you are stuck. Unlike other games with huge worlds (Zork, Curses, etc.), this game is pretty linear.

Another issue is that many of the puzzles are simply unfair. As other reviewers noted, you are required to look in places you are never told you can look. I got stuck for hours at a time two or three times, and each time was due to an invisible exit I didn't know I could use.

- Veraloo, January 20, 2016

- SleepyEmp, May 24, 2015

- Thrax, March 11, 2015

- kala (Finland), October 18, 2014

- ngmiller (Boulder, CO), June 9, 2014

- PVince81 (Germany), May 29, 2014

- Lorxus, March 8, 2014

- Floating Info, March 1, 2014

- namekuseijin (anywhere but home), February 17, 2014

- Shadow Fox (Texas), April 17, 2013

- Brown_Cow, March 17, 2013

- Galena, February 2, 2013

- Katrisa (Houston), July 19, 2012

- Toasty23 (Washington), December 23, 2011

- troels, August 8, 2011


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