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Previous | << 1 2 3 4 >> | Next | Show All - Adam Biltcliffe (Cambridge, UK), December 28, 2008 - lobespear, October 25, 2008 - Maze (Rome, Italy), September 9, 2008 - burtcolk, September 3, 2008 - Genjar (Finland), August 31, 2008 - Sarah Mitty (Ypsilanti, Michigan), June 3, 2008 - Moses Templeton, May 3, 2008 - Squidi, April 5, 2008 - jfpbookworm (Hamburg, New York), February 25, 2008 - J. Robinson Wheeler (Austin, TX), February 22, 2008 - Cendare, January 9, 2008 - Stephen Bond (Leuven, Belgium), December 7, 2007 - Sami Preuninger (New York City), November 30, 2007 - PSilk (London, UK), November 26, 2007 - ErWenn (Bloomington, IN), November 18, 2007 Baf's GuideLike Aisle, this is a game that only lasts one move; you're expected to repeat that move many, many times. Unlike Aisle, though, this is a puzzle game--there's a problem you're trying to solve in that one move. It's a pretty complex problem, moreover, and the parser is accordingly expanded--in some syntaxes, up to five nouns, well beyond the norm. Not only is the puzzle difficult, but there are some red herrings that make the puzzle even harder--but it's also very satisfying when you finally do solve it. Both funny and grim--lots of amusing stuff around the edges, but the puzzle itself isn't particularly funny. A few nudges are included in the game, but no explicit spoilers. -- Duncan Stevens
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